add filter options

This commit is contained in:
lizzie 2026-06-10 00:35:39 +00:00
parent de6e0ffd4c
commit 27ab01fd1d
4 changed files with 40 additions and 45 deletions

View file

@ -8,7 +8,7 @@ import { join } from 'path';
// DO NOT RUN THIS IN ANY PRODUCTION ENVIRONMENT EVER
const server = createServer((req, res) => {
console.log(`reuqest? ${req.url}`);
console.log(`get ${req.url}`);
if (req.url === '/') {
// https://developer.mozilla.org/en-US/docs/WebAssembly/Guides/Loading_and_running
// If your browser doesn't support fetch... HAHA GET FUCKED
@ -22,40 +22,41 @@ const server = createServer((req, res) => {
<head>
<title>eden-cli</title>
</head>
<body style="margin:0;padding:0;background-color:black;font-family:Monospace,Tahoma,Arial;">
<body style="margin:0;padding:0;background-color:black;font-family:Monospace,Tahoma,Arial;width:100%;height:100%;">
<div style="display:grid;grid-template-columns:1fr 1fr;gap:2px;width:100%;height:100%;">
<canvas id="canvas" oncontextmenu="event.preventDefault()" style="width:100%;height:100%;background-color:gray;"></canvas>
<div id="tty-stdout"></div>
</div>
<script>
var Module = { //do not prepend var
mainScriptUrlOrBlob: 'eden-cli.js',
arguments: ['--null-render', '-F', '*:Trace', 'game.nro'],
canvas: document.getElementById('canvas'),
print: (e) => {
e = e.replace('[1;31m', '<span style="color:red;font-weight:bold;">');
e = e.replace('[0;37m', '<span style="color:white;font-weight:bold;">');
e = e.replace('[1;35m', '<span style="color:pink;font-weight:bold;">');
e = e.replace('[1;33m', '<span style="color:yellow;font-weight:bold;">');
e = e.replace('[0m', '</span>');
tty_stdout.innerHTML += \`\${e}</br>\`;
document.getElementById('tty-stdout').innerHTML += \`\${e}</br>\`;
},
printErr: (e) => {
tty_stdout.innerHTML += \`<span style="color:red">\${e}</span></br>\`;
document.getElementById('tty-stdout').innerHTML += \`<span style="color:red">\${e}</span></br>\`;
},
// not a wasm func but idc
printInternal: (e) => {
tty_stdout.innerHTML += \`<span style="color:pink">Internal WASM: \${e}</span></br>\`;
document.getElementById('tty-stdout').innerHTML += \`<span style="color:white">Internal WASM: \${e}</span></br>\`;
},
onRuntimeInitialized: () => { Module.printInternal("runtime ok"); },
setStatus: (e) => { Module.printInternal(e); },
monitorRunDependencies: (e) => { Module.printInternal("monitor deps: " + e); },
__wasm_call_ctors: () => { Module.printInternal("ctors beep"); },
};
var tty_stdout = document.createElement('div');
document.body.appendChild(tty_stdout);
Module.arguments = ['--null-render', 'game.nro'];
var gameNroFileBuffer = {};
Module.printInternal("Atomics: " + window.Atomics);
Module.printInternal("SharedArrayBuffer: " + window.SharedArrayBuffer);
Module.printInternal(\`Atomics: \${window.Atomics}, SharedArrayBuffer: \${window.SharedArrayBuffer}\`);
Module.printInternal("trying to load script (if it hangs here check console)");
fetch('game.nro').then((resp) => {
if (!resp.ok)
throw Error(\`\${resp.status}\`);
@ -65,7 +66,7 @@ fetch('game.nro').then((resp) => {
Module.printInternal("buffer: " + gameNroFileBuffer);
// load the thingy AFTER loading the nro
Module.printInternal(\`loading from ${build_dir}\${Module.mainScriptUrlOrBlob}\`);
Module.printInternal(\`loading from ${build_dir}/\${Module.mainScriptUrlOrBlob}\`);
var script = document.createElement('script');
script.src = '/eden-cli.js';
script.onload = () => {