add filter options

This commit is contained in:
lizzie 2026-06-10 00:35:39 +00:00
parent de6e0ffd4c
commit 27ab01fd1d
4 changed files with 40 additions and 45 deletions

View file

@ -28,3 +28,4 @@ There are two main applications, an SDL-based app (`eden-cli`) and a Qt based ap
- `--version/-v`: Display version and quit.
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-F`: Sets the debug log filter irrespective of settings.

View file

@ -167,69 +167,56 @@ void EmuWindow_SDL3::Fullscreen() {
}
void EmuWindow_SDL3::OnEvent(SDL_Event& event) {
// Called on main thread
// Notice how we skip the "update title" aspect on most events
// this is because some WMs do NOT like changing titles while resizing
// so let's just... not do that, thanks :)
// Afterall we don't really expect the user to pay attention to the titlebar
// while they're moving a lot of shit around...
switch (event.type) {
case SDL_EVENT_WINDOW_RESIZED:
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
case SDL_EVENT_WINDOW_MAXIMIZED:
case SDL_EVENT_WINDOW_RESTORED:
OnResize();
break;
return OnResize();
case SDL_EVENT_WINDOW_MINIMIZED:
is_shown = false;
OnResize();
break;
return OnResize();
case SDL_EVENT_WINDOW_EXPOSED:
is_shown = true;
OnResize();
break;
return OnResize();
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
is_open = false;
break;
return;
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
OnKeyEvent(static_cast<int>(event.key.scancode), event.key.down ? 1 : 0);
break;
return OnKeyEvent(int(event.key.scancode), event.key.down ? 1 : 0);
case SDL_EVENT_MOUSE_MOTION:
// ignore if it came from touch
if (event.button.which != SDL_TOUCH_MOUSEID)
OnMouseMotion(event.motion.x, event.motion.y);
break;
return;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
// ignore if it came from touch
if (event.button.which != SDL_TOUCH_MOUSEID) {
OnMouseButton(event.button.button, event.button.down ? 1 : 0,
static_cast<s32>(event.button.x), static_cast<s32>(event.button.y));
OnMouseButton(event.button.button, event.button.down ? 1 : 0, s32(event.button.x), s3>(event.button.y));
}
break;
return;
case SDL_EVENT_FINGER_DOWN:
OnFingerDown(event.tfinger.x, event.tfinger.y,
static_cast<std::size_t>(event.tfinger.touchID));
break;
return OnFingerDown(event.tfinger.x, event.tfinger.y, std::size_t(event.tfinger.touchID));
case SDL_EVENT_FINGER_MOTION:
OnFingerMotion(event.tfinger.x, event.tfinger.y,
static_cast<std::size_t>(event.tfinger.touchID));
break;
return OnFingerMotion(event.tfinger.x, event.tfinger.y, std::size_t(event.tfinger.touchID));
case SDL_EVENT_FINGER_UP:
OnFingerUp();
break;
return OnFingerUp();
case SDL_EVENT_QUIT:
is_open = false;
break;
default:
break;
}
const u32 current_time = SDL_GetTicks();
if (current_time > last_time + 2000) {
const auto results = system.GetAndResetPerfStats();
const auto title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)",
Common::g_build_fullname,
Common::g_scm_branch,
Common::g_scm_desc,
results.average_game_fps,
results.emulation_speed * 100.0);
if (auto const current_time = SDL_GetTicks(); current_time > last_time + 2000) {
auto const results = system.GetAndResetPerfStats();
auto const title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps, results.emulation_speed * 100.0);
SDL_SetWindowTitle(render_window, title.c_str());
last_time = current_time;
}

View file

@ -220,6 +220,7 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
std::string password{};
std::string address{};
std::string input_profile{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
static struct option long_options[] = {
@ -235,6 +236,7 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"filter", no_argument, 0, 'F'},
{0, 0, 0, 0},
// clang-format on
};
@ -308,6 +310,10 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
case 'n':
force_null_render = true;
break;
case 'F':
log_filter = argv[optind];
++optind;
break;
}
} else {
#ifdef _WIN32
@ -324,7 +330,7 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());
filter.ParseFilterString(log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!program_args.empty()) {

View file

@ -8,7 +8,7 @@ import { join } from 'path';
// DO NOT RUN THIS IN ANY PRODUCTION ENVIRONMENT EVER
const server = createServer((req, res) => {
console.log(`reuqest? ${req.url}`);
console.log(`get ${req.url}`);
if (req.url === '/') {
// https://developer.mozilla.org/en-US/docs/WebAssembly/Guides/Loading_and_running
// If your browser doesn't support fetch... HAHA GET FUCKED
@ -22,40 +22,41 @@ const server = createServer((req, res) => {
<head>
<title>eden-cli</title>
</head>
<body style="margin:0;padding:0;background-color:black;font-family:Monospace,Tahoma,Arial;">
<body style="margin:0;padding:0;background-color:black;font-family:Monospace,Tahoma,Arial;width:100%;height:100%;">
<div style="display:grid;grid-template-columns:1fr 1fr;gap:2px;width:100%;height:100%;">
<canvas id="canvas" oncontextmenu="event.preventDefault()" style="width:100%;height:100%;background-color:gray;"></canvas>
<div id="tty-stdout"></div>
</div>
<script>
var Module = { //do not prepend var
mainScriptUrlOrBlob: 'eden-cli.js',
arguments: ['--null-render', '-F', '*:Trace', 'game.nro'],
canvas: document.getElementById('canvas'),
print: (e) => {
e = e.replace('[1;31m', '<span style="color:red;font-weight:bold;">');
e = e.replace('[0;37m', '<span style="color:white;font-weight:bold;">');
e = e.replace('[1;35m', '<span style="color:pink;font-weight:bold;">');
e = e.replace('[1;33m', '<span style="color:yellow;font-weight:bold;">');
e = e.replace('[0m', '</span>');
tty_stdout.innerHTML += \`\${e}</br>\`;
document.getElementById('tty-stdout').innerHTML += \`\${e}</br>\`;
},
printErr: (e) => {
tty_stdout.innerHTML += \`<span style="color:red">\${e}</span></br>\`;
document.getElementById('tty-stdout').innerHTML += \`<span style="color:red">\${e}</span></br>\`;
},
// not a wasm func but idc
printInternal: (e) => {
tty_stdout.innerHTML += \`<span style="color:pink">Internal WASM: \${e}</span></br>\`;
document.getElementById('tty-stdout').innerHTML += \`<span style="color:white">Internal WASM: \${e}</span></br>\`;
},
onRuntimeInitialized: () => { Module.printInternal("runtime ok"); },
setStatus: (e) => { Module.printInternal(e); },
monitorRunDependencies: (e) => { Module.printInternal("monitor deps: " + e); },
__wasm_call_ctors: () => { Module.printInternal("ctors beep"); },
};
var tty_stdout = document.createElement('div');
document.body.appendChild(tty_stdout);
Module.arguments = ['--null-render', 'game.nro'];
var gameNroFileBuffer = {};
Module.printInternal("Atomics: " + window.Atomics);
Module.printInternal("SharedArrayBuffer: " + window.SharedArrayBuffer);
Module.printInternal(\`Atomics: \${window.Atomics}, SharedArrayBuffer: \${window.SharedArrayBuffer}\`);
Module.printInternal("trying to load script (if it hangs here check console)");
fetch('game.nro').then((resp) => {
if (!resp.ok)
throw Error(\`\${resp.status}\`);
@ -65,7 +66,7 @@ fetch('game.nro').then((resp) => {
Module.printInternal("buffer: " + gameNroFileBuffer);
// load the thingy AFTER loading the nro
Module.printInternal(\`loading from ${build_dir}\${Module.mainScriptUrlOrBlob}\`);
Module.printInternal(\`loading from ${build_dir}/\${Module.mainScriptUrlOrBlob}\`);
var script = document.createElement('script');
script.src = '/eden-cli.js';
script.onload = () => {