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[core, desktop] "fixes" from building on mxe/x86_64-w64-mingw32 (#396)
* well, i couldn't build the executable, but in anyway those build errors can come back later to bite our backs * include missing include * safeguard _MSC_VER only headers * saw some of those changes on another PR but I cant find it at moment Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/396 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
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6 changed files with 16 additions and 1 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -442,11 +445,12 @@ std::vector<VirtualFile> RealVfsDirectory::GetFiles() const {
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FileTimeStampRaw RealVfsDirectory::GetFileTimeStamp(std::string_view path_) const {
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const auto full_path = FS::SanitizePath(path + '/' + std::string(path_));
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const auto fs_path = std::filesystem::path{FS::ToU8String(full_path)};
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struct stat file_status;
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#ifdef _WIN32
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struct _stat64 file_status;
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const auto stat_result = _wstat64(fs_path.c_str(), &file_status);
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#else
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struct stat file_status;
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const auto stat_result = stat(fs_path.c_str(), &file_status);
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#endif
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