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texture_cache: Use pixel format conversion when supported by the runtime
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5 changed files with 15 additions and 0 deletions
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@ -316,6 +316,7 @@ struct TextureCacheParams {
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static constexpr bool FRAMEBUFFER_BLITS = false;
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static constexpr bool HAS_EMULATED_COPIES = false;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = false;
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using Runtime = Vulkan::TextureCacheRuntime;
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using Image = Vulkan::Image;
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