mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 05:28:56 +02:00
[video_core] Properly disable OpenGL, add ENABLE_VULKAN option and allow full-null backend
Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
parent
769edbfea3
commit
1ee41c4369
10 changed files with 206 additions and 155 deletions
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@ -199,6 +199,9 @@ cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLA
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cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
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mark_as_advanced(FORCE ENABLE_OPENGL)
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option(ENABLE_VULKAN "Enable Vulkan" ON)
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mark_as_advanced(FORCE ENABLE_VULKAN)
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option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
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option(ENABLE_WIFI_SCAN "Enable WiFi scanning" OFF)
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@ -70,10 +70,12 @@ These options control executables and build flavors.
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The following options are desktop only.
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- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input frontend (HIGHLY RECOMMENDED)
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- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics frontend
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- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input backend (HIGHLY RECOMMENDED)
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- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics backend
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- Unavailable on Windows/ARM64
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- You probably shouldn't turn this off.
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- `ENABLE_VULKAN` (ON) Enable the Vulkan graphics backend
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- Only turn this off for builds that depend entirely on OpenGL.
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### Qt
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@ -87,6 +87,9 @@ target_link_libraries(qt_common PRIVATE gamemode::headers frontend_common)
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if (NOT APPLE AND ENABLE_OPENGL)
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target_compile_definitions(qt_common PUBLIC HAS_OPENGL)
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endif()
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if (ENABLE_VULKAN)
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target_compile_definitions(qt_common PUBLIC HAS_VULKAN)
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endif()
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if (UNIX AND NOT APPLE)
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if (DEFINED Qt6Gui_PRIVATE_INCLUDE_DIRS)
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@ -538,7 +538,9 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
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PAIR(VramUsageMode, Aggressive, tr("Aggressive")),
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}});
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translations->insert({Settings::EnumMetadata<Settings::RendererBackend>::Index(), {
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#ifdef HAS_VULKAN
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PAIR(RendererBackend, Vulkan, tr("Vulkan")),
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#endif
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#ifdef HAS_OPENGL
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PAIR(RendererBackend, OpenGL_GLSL, tr("OpenGL GLSL")),
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PAIR(RendererBackend, OpenGL_GLASM, tr("OpenGL GLASM (Assembly Shaders, NVIDIA Only)")),
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@ -115,135 +115,6 @@ add_library(video_core STATIC
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renderer_null/null_rasterizer.h
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renderer_null/renderer_null.cpp
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renderer_null/renderer_null.h
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renderer_opengl/present/filters.cpp
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renderer_opengl/present/filters.h
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renderer_opengl/present/fsr.cpp
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renderer_opengl/present/fsr.h
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renderer_opengl/present/fxaa.cpp
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renderer_opengl/present/fxaa.h
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renderer_opengl/present/layer.cpp
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renderer_opengl/present/layer.h
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renderer_opengl/present/present_uniforms.h
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renderer_opengl/present/smaa.cpp
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renderer_opengl/present/smaa.h
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renderer_opengl/present/util.h
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renderer_opengl/present/window_adapt_pass.cpp
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renderer_opengl/present/window_adapt_pass.h
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renderer_opengl/blit_image.cpp
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renderer_opengl/blit_image.h
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renderer_opengl/gl_blit_screen.cpp
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renderer_opengl/gl_blit_screen.h
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renderer_opengl/gl_buffer_cache_base.cpp
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_compute_pipeline.cpp
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renderer_opengl/gl_compute_pipeline.h
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renderer_opengl/gl_device.cpp
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renderer_opengl/gl_device.h
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renderer_opengl/gl_fence_manager.cpp
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renderer_opengl/gl_fence_manager.h
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renderer_opengl/gl_graphics_pipeline.cpp
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renderer_opengl/gl_graphics_pipeline.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.h
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renderer_opengl/gl_shader_context.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state_tracker.cpp
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renderer_opengl/gl_state_tracker.h
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renderer_opengl/gl_staging_buffer_pool.cpp
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renderer_opengl/gl_staging_buffer_pool.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/gl_texture_cache_base.cpp
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renderer_opengl/gl_query_cache.cpp
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renderer_opengl/gl_query_cache.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/util_shaders.cpp
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renderer_opengl/util_shaders.h
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renderer_vulkan/present/anti_alias_pass.h
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renderer_vulkan/present/filters.cpp
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renderer_vulkan/present/filters.h
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renderer_vulkan/present/fsr.cpp
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fxaa.cpp
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renderer_vulkan/present/fxaa.h
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renderer_vulkan/present/layer.cpp
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renderer_vulkan/present/layer.h
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renderer_vulkan/present/present_push_constants.h
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renderer_vulkan/present/smaa.cpp
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renderer_vulkan/present/smaa.h
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renderer_vulkan/present/util.cpp
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renderer_vulkan/present/util.h
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renderer_vulkan/present/window_adapt_pass.cpp
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renderer_vulkan/present/window_adapt_pass.h
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renderer_vulkan/blit_image.cpp
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renderer_vulkan/blit_image.h
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renderer_vulkan/fixed_pipeline_state.cpp
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renderer_vulkan/fixed_pipeline_state.h
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renderer_vulkan/maxwell_to_vk.cpp
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/pipeline_helper.h
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renderer_vulkan/pipeline_statistics.cpp
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renderer_vulkan/pipeline_statistics.h
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renderer_vulkan/renderer_vulkan.h
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renderer_vulkan/renderer_vulkan.cpp
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renderer_vulkan/vk_blit_screen.cpp
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renderer_vulkan/vk_blit_screen.h
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renderer_vulkan/vk_buffer_cache_base.cpp
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renderer_vulkan/vk_buffer_cache.cpp
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_command_pool.cpp
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renderer_vulkan/vk_command_pool.h
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renderer_vulkan/vk_compute_pass.cpp
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renderer_vulkan/vk_compute_pass.h
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renderer_vulkan/vk_compute_pipeline.cpp
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renderer_vulkan/vk_compute_pipeline.h
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renderer_vulkan/vk_descriptor_pool.cpp
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_fence_manager.cpp
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renderer_vulkan/vk_fence_manager.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_master_semaphore.cpp
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renderer_vulkan/vk_master_semaphore.h
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renderer_vulkan/vk_pipeline_cache.cpp
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renderer_vulkan/vk_pipeline_cache.h
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renderer_vulkan/vk_present_manager.cpp
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renderer_vulkan/vk_present_manager.h
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renderer_vulkan/vk_query_cache.cpp
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renderer_vulkan/vk_query_cache.h
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renderer_vulkan/vk_rasterizer.cpp
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renderer_vulkan/vk_rasterizer.h
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renderer_vulkan/vk_render_pass_cache.cpp
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renderer_vulkan/vk_render_pass_cache.h
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renderer_vulkan/vk_resource_pool.cpp
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renderer_vulkan/vk_resource_pool.h
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renderer_vulkan/vk_scheduler.cpp
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_shader_util.cpp
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renderer_vulkan/vk_shader_util.h
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renderer_vulkan/vk_staging_buffer_pool.cpp
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renderer_vulkan/vk_staging_buffer_pool.h
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renderer_vulkan/vk_state_tracker.cpp
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renderer_vulkan/vk_state_tracker.h
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renderer_vulkan/vk_swapchain.cpp
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renderer_vulkan/vk_swapchain.h
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_texture_cache_base.cpp
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renderer_vulkan/vk_turbo_mode.cpp
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renderer_vulkan/vk_turbo_mode.h
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h
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shader_cache.cpp
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shader_cache.h
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shader_environment.cpp
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@ -293,26 +164,164 @@ add_library(video_core STATIC
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transform_feedback.h
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video_core.cpp
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video_core.h
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vulkan_common/vulkan_debug_callback.cpp
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vulkan_common/vulkan_debug_callback.h
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vulkan_common/vulkan_device.cpp
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vulkan_common/vulkan_device.h
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vulkan_common/vulkan_instance.cpp
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vulkan_common/vulkan_instance.h
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vulkan_common/vulkan_library.cpp
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vulkan_common/vulkan_library.h
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vulkan_common/vulkan_memory_allocator.cpp
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vulkan_common/vulkan_memory_allocator.h
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vulkan_common/vulkan_surface.cpp
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vulkan_common/vulkan_surface.h
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vulkan_common/vulkan_wrapper.cpp
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vulkan_common/vulkan_wrapper.h
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vulkan_common/nsight_aftermath_tracker.cpp
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vulkan_common/nsight_aftermath_tracker.h
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vulkan_common/vma.h
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vulkan_common/vulkan.h
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)
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if (ENABLE_OPENGL)
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target_sources(video_core PRIVATE
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renderer_opengl/present/filters.cpp
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renderer_opengl/present/filters.h
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renderer_opengl/present/fsr.cpp
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renderer_opengl/present/fsr.h
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renderer_opengl/present/fxaa.cpp
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renderer_opengl/present/fxaa.h
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renderer_opengl/present/layer.cpp
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renderer_opengl/present/layer.h
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renderer_opengl/present/present_uniforms.h
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renderer_opengl/present/smaa.cpp
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renderer_opengl/present/smaa.h
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renderer_opengl/present/util.h
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renderer_opengl/present/window_adapt_pass.cpp
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renderer_opengl/present/window_adapt_pass.h
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renderer_opengl/blit_image.cpp
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renderer_opengl/blit_image.h
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renderer_opengl/gl_blit_screen.cpp
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renderer_opengl/gl_blit_screen.h
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renderer_opengl/gl_buffer_cache_base.cpp
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_compute_pipeline.cpp
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renderer_opengl/gl_compute_pipeline.h
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renderer_opengl/gl_device.cpp
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renderer_opengl/gl_device.h
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renderer_opengl/gl_fence_manager.cpp
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renderer_opengl/gl_fence_manager.h
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renderer_opengl/gl_graphics_pipeline.cpp
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renderer_opengl/gl_graphics_pipeline.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.h
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renderer_opengl/gl_shader_context.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state_tracker.cpp
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renderer_opengl/gl_state_tracker.h
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renderer_opengl/gl_staging_buffer_pool.cpp
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renderer_opengl/gl_staging_buffer_pool.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/gl_texture_cache_base.cpp
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renderer_opengl/gl_query_cache.cpp
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renderer_opengl/gl_query_cache.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/util_shaders.cpp
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renderer_opengl/util_shaders.h
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)
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endif()
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if (ENABLE_VULKAN)
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target_sources(video_core PRIVATE
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renderer_vulkan/present/anti_alias_pass.h
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renderer_vulkan/present/filters.cpp
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renderer_vulkan/present/filters.h
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renderer_vulkan/present/fsr.cpp
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fxaa.cpp
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renderer_vulkan/present/fxaa.h
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renderer_vulkan/present/layer.cpp
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renderer_vulkan/present/layer.h
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renderer_vulkan/present/present_push_constants.h
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renderer_vulkan/present/smaa.cpp
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renderer_vulkan/present/smaa.h
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renderer_vulkan/present/util.cpp
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renderer_vulkan/present/util.h
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renderer_vulkan/present/window_adapt_pass.cpp
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renderer_vulkan/present/window_adapt_pass.h
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renderer_vulkan/blit_image.cpp
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renderer_vulkan/blit_image.h
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renderer_vulkan/fixed_pipeline_state.cpp
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renderer_vulkan/fixed_pipeline_state.h
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renderer_vulkan/maxwell_to_vk.cpp
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renderer_vulkan/maxwell_to_vk.h
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renderer_vulkan/pipeline_helper.h
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renderer_vulkan/pipeline_statistics.cpp
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renderer_vulkan/pipeline_statistics.h
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renderer_vulkan/renderer_vulkan.h
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renderer_vulkan/renderer_vulkan.cpp
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renderer_vulkan/vk_blit_screen.cpp
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renderer_vulkan/vk_blit_screen.h
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renderer_vulkan/vk_buffer_cache_base.cpp
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renderer_vulkan/vk_buffer_cache.cpp
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renderer_vulkan/vk_buffer_cache.h
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renderer_vulkan/vk_command_pool.cpp
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renderer_vulkan/vk_command_pool.h
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renderer_vulkan/vk_compute_pass.cpp
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renderer_vulkan/vk_compute_pass.h
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renderer_vulkan/vk_compute_pipeline.cpp
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renderer_vulkan/vk_compute_pipeline.h
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renderer_vulkan/vk_descriptor_pool.cpp
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renderer_vulkan/vk_descriptor_pool.h
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renderer_vulkan/vk_fence_manager.cpp
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renderer_vulkan/vk_fence_manager.h
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renderer_vulkan/vk_graphics_pipeline.cpp
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renderer_vulkan/vk_graphics_pipeline.h
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renderer_vulkan/vk_master_semaphore.cpp
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renderer_vulkan/vk_master_semaphore.h
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renderer_vulkan/vk_pipeline_cache.cpp
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renderer_vulkan/vk_pipeline_cache.h
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renderer_vulkan/vk_present_manager.cpp
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renderer_vulkan/vk_present_manager.h
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renderer_vulkan/vk_query_cache.cpp
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renderer_vulkan/vk_query_cache.h
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renderer_vulkan/vk_rasterizer.cpp
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renderer_vulkan/vk_rasterizer.h
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renderer_vulkan/vk_render_pass_cache.cpp
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renderer_vulkan/vk_render_pass_cache.h
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renderer_vulkan/vk_resource_pool.cpp
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renderer_vulkan/vk_resource_pool.h
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renderer_vulkan/vk_scheduler.cpp
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renderer_vulkan/vk_scheduler.h
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renderer_vulkan/vk_shader_util.cpp
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renderer_vulkan/vk_shader_util.h
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renderer_vulkan/vk_staging_buffer_pool.cpp
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renderer_vulkan/vk_staging_buffer_pool.h
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renderer_vulkan/vk_state_tracker.cpp
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renderer_vulkan/vk_state_tracker.h
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renderer_vulkan/vk_swapchain.cpp
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renderer_vulkan/vk_swapchain.h
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renderer_vulkan/vk_texture_cache.cpp
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renderer_vulkan/vk_texture_cache.h
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renderer_vulkan/vk_texture_cache_base.cpp
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renderer_vulkan/vk_turbo_mode.cpp
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renderer_vulkan/vk_turbo_mode.h
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renderer_vulkan/vk_update_descriptor.cpp
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renderer_vulkan/vk_update_descriptor.h
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vulkan_common/vulkan_debug_callback.cpp
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vulkan_common/vulkan_debug_callback.h
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vulkan_common/vulkan_device.cpp
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vulkan_common/vulkan_device.h
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vulkan_common/vulkan_instance.cpp
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vulkan_common/vulkan_instance.h
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vulkan_common/vulkan_library.cpp
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vulkan_common/vulkan_library.h
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vulkan_common/vulkan_memory_allocator.cpp
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vulkan_common/vulkan_memory_allocator.h
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vulkan_common/vulkan_surface.cpp
|
||||
vulkan_common/vulkan_surface.h
|
||||
vulkan_common/vulkan_wrapper.cpp
|
||||
vulkan_common/vulkan_wrapper.h
|
||||
vulkan_common/nsight_aftermath_tracker.cpp
|
||||
vulkan_common/nsight_aftermath_tracker.h
|
||||
vulkan_common/vma.h
|
||||
vulkan_common/vulkan.h
|
||||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(video_core PUBLIC common core)
|
||||
target_link_libraries(video_core PUBLIC glad shader_recompiler stb bc_decoder gpu_logging)
|
||||
|
||||
|
|
|
|||
|
|
@ -9,12 +9,18 @@
|
|||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/graphics_context.h"
|
||||
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||
#include "video_core/host1x/host1x.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_null/renderer_null.h"
|
||||
#ifdef HAS_OPENGL
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#endif
|
||||
#ifdef HAS_VULKAN
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#endif
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace {
|
||||
|
|
@ -25,12 +31,16 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
|||
auto& device_memory = system.Host1x().MemoryManager();
|
||||
|
||||
switch (Settings::values.renderer_backend.GetValue()) {
|
||||
#ifdef HAS_OPENGL
|
||||
case Settings::RendererBackend::OpenGL_GLSL:
|
||||
case Settings::RendererBackend::OpenGL_GLASM:
|
||||
case Settings::RendererBackend::OpenGL_SPIRV:
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, device_memory, gpu, std::move(context));
|
||||
#endif
|
||||
#ifdef HAS_VULKAN
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
return std::make_unique<Vulkan::RendererVulkan>(emu_window, device_memory, gpu, std::move(context));
|
||||
#endif
|
||||
case Settings::RendererBackend::Null:
|
||||
return std::make_unique<Null::RendererNull>(emu_window, gpu, std::move(context));
|
||||
default:
|
||||
|
|
|
|||
|
|
@ -269,11 +269,13 @@ private:
|
|||
std::unique_ptr<Core::Frontend::GraphicsContext> context;
|
||||
};
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
struct VulkanRenderWidget : public RenderWidget {
|
||||
explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
|
||||
windowHandle()->setSurfaceType(QWindow::VulkanSurface);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
struct NullRenderWidget : public RenderWidget {
|
||||
explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
|
||||
|
|
@ -1019,19 +1021,22 @@ bool GRenderWindow::InitializeOpenGL() {
|
|||
|
||||
return true;
|
||||
#else
|
||||
QMessageBox::warning(this, tr("OpenGL not available!"),
|
||||
tr("Eden has not been compiled with OpenGL support."));
|
||||
QMessageBox::warning(this, tr("OpenGL not available!"), tr("Eden has not been compiled with OpenGL support."));
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GRenderWindow::InitializeVulkan() {
|
||||
#ifdef HAS_VULKAN
|
||||
auto child = new VulkanRenderWidget(this);
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
main_context = std::make_unique<DummyContext>();
|
||||
|
||||
return true;
|
||||
#else
|
||||
QMessageBox::warning(this, tr("Vulkan not available!"), tr("Eden has not been compiled with Vulkan support."));
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
void GRenderWindow::InitializeNull() {
|
||||
|
|
|
|||
|
|
@ -3772,9 +3772,14 @@ void MainWindow::OnToggleAdaptingFilter() {
|
|||
|
||||
void MainWindow::OnToggleGraphicsAPI() {
|
||||
auto api = Settings::values.renderer_backend.GetValue();
|
||||
bool api_set = false;
|
||||
#ifdef HAS_VULKAN
|
||||
if (api != Settings::RendererBackend::Vulkan) {
|
||||
api = Settings::RendererBackend::Vulkan;
|
||||
} else {
|
||||
api_set = true;
|
||||
}
|
||||
#endif
|
||||
if (!api_set) {
|
||||
#ifdef HAS_OPENGL
|
||||
api = Settings::RendererBackend::OpenGL_GLSL;
|
||||
#else
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <cstring>
|
||||
|
|
@ -17,11 +16,15 @@
|
|||
#endif
|
||||
|
||||
#include <fmt/core.h>
|
||||
#ifdef HAS_VULKAN
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
#include "video_core/vulkan_common/vulkan_instance.h"
|
||||
#include "video_core/vulkan_common/vulkan_library.h"
|
||||
#endif
|
||||
#include "yuzu/startup_checks.h"
|
||||
|
||||
void CheckVulkan() {
|
||||
#ifdef HAS_VULKAN
|
||||
// Just start the Vulkan loader, this will crash if something is wrong
|
||||
try {
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
|
|
@ -32,6 +35,7 @@ void CheckVulkan() {
|
|||
} catch (const Vulkan::vk::Exception& exception) {
|
||||
fmt::print(stderr, "Failed to initialize Vulkan: {}\n", exception.what());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool CheckEnvVars(bool* is_child) {
|
||||
|
|
|
|||
|
|
@ -11,11 +11,13 @@
|
|||
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/logging/log.h"
|
||||
#ifdef HAS_VULKAN
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
#include "video_core/vulkan_common/vulkan_instance.h"
|
||||
#include "video_core/vulkan_common/vulkan_library.h"
|
||||
#include "video_core/vulkan_common/vulkan_surface.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
#endif
|
||||
#include "vulkan/vulkan_core.h"
|
||||
#include "yuzu/vk_device_info.h"
|
||||
|
||||
|
|
@ -28,7 +30,9 @@ Record::Record(std::string_view name_, const std::vector<VkPresentModeKHR>& vsyn
|
|||
|
||||
Record::~Record() = default;
|
||||
|
||||
void PopulateRecords(std::vector<Record>& records, QWindow* window) try {
|
||||
void PopulateRecords(std::vector<Record>& records, QWindow* window)
|
||||
#ifdef HAS_VULKAN
|
||||
try {
|
||||
using namespace Vulkan;
|
||||
|
||||
// Create a test window with a Vulkan surface type for checking present modes.
|
||||
|
|
@ -76,4 +80,8 @@ void PopulateRecords(std::vector<Record>& records, QWindow* window) try {
|
|||
} catch (const Vulkan::vk::Exception& exception) {
|
||||
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
|
||||
}
|
||||
#else
|
||||
{}
|
||||
#endif
|
||||
|
||||
} // namespace VkDeviceInfo
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue