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[hle] remove parent object reference data on Request/Response builders, pass by argument (#3774)
anyways this should remove a bunch of redundant code/stack usage for response builders (ahem, msvc) SHOULD help games that use IPC heavily like PKZA and whatnot biblical levels of performance greed Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3774 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com>
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28 changed files with 175 additions and 228 deletions
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@ -82,7 +82,7 @@ void APM::OpenSession(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<ISession>(system, controller);
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rb.PushIpcInterface<ISession>(ctx, system, controller);
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}
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void APM::GetPerformanceMode(HLERequestContext& ctx) {
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@ -125,7 +125,7 @@ void APM_Sys::GetPerformanceEvent(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(ResultSuccess);
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rb.PushIpcInterface<ISession>(system, controller);
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rb.PushIpcInterface<ISession>(ctx, system, controller);
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}
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void APM_Sys::SetCpuBoostMode(HLERequestContext& ctx) {
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