This commit is contained in:
lizzie 2026-03-27 06:05:01 +00:00 committed by crueter
parent 00a5792809
commit 186cdde218

View file

@ -135,7 +135,7 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
${SOURCE_FILE}
DEPENDS
${INPUT_FILE}
# ${SHADER_DIR}
${SHADER_DIR}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
@ -151,8 +151,8 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
MAIN_DEPENDENCY
${SOURCE_FILE}
#DEPENDS
# ${SHADER_DIR}
DEPENDS
${SHADER_DIR}
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
endif()