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[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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19 changed files with 14 additions and 431 deletions
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@ -243,7 +243,7 @@ add_library(shader_recompiler STATIC
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)
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target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit SPIRV-Tools::SPIRV-Tools)
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target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit)
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if (MSVC)
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target_compile_options(shader_recompiler PRIVATE
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