mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-28 02:38:59 +02:00
[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
parent
bd6dd7ecec
commit
17e2be173c
19 changed files with 14 additions and 431 deletions
|
|
@ -388,10 +388,6 @@ struct Values {
|
|||
true,
|
||||
true};
|
||||
|
||||
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
|
||||
SpirvOptimizeMode::Never,
|
||||
"optimize_spirv_output",
|
||||
Category::Renderer};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue