[spirv] nuke spirv-opt (#3877)
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lots of AGILEism in spirv-opt
theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system)
it sucks

the IR already resolves most of the shader code to just constant load/stores
Spirv-opt passes do not seem to make such a big difference
only introduce extra latency
like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
lizzie 2026-04-25 21:54:27 +02:00 committed by crueter
parent bd6dd7ecec
commit 17e2be173c
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
19 changed files with 14 additions and 431 deletions

View file

@ -24,7 +24,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_ANTI_ALIASING("anti_aliasing"),
RENDERER_SCREEN_LAYOUT("screen_layout"),
RENDERER_ASPECT_RATIO("aspect_ratio"),
RENDERER_OPTIMIZE_SPIRV_OUTPUT("optimize_spirv_output"),
RENDERER_DYNA_STATE("dyna_state"),
DMA_ACCURACY("dma_accuracy"),

View file

@ -643,15 +643,6 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_async_presentation_description
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT,
titleId = R.string.renderer_optimize_spirv_output,
descriptionId = R.string.renderer_optimize_spirv_output_description,
choicesId = R.array.optimizeSpirvOutputEntries,
valuesId = R.array.optimizeSpirvOutputValues
)
)
put(
SingleChoiceSetting(
IntSetting.DMA_ACCURACY,

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@ -271,7 +271,6 @@ class SettingsFragmentPresenter(
add(IntSetting.FSR_SHARPENING_SLIDER.key)
}
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT.key)
add(HeaderSetting(R.string.advanced))

View file

@ -388,10 +388,6 @@ struct Values {
true,
true};
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
SpirvOptimizeMode::Never,
"optimize_spirv_output",
Category::Renderer};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
// *nix platforms may have issues with the borderless windowed fullscreen mode.

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@ -165,10 +165,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, use_disk_shader_cache, tr("Use persistent pipeline cache"),
tr("Allows saving shaders to storage for faster loading on following game "
"boots.\nDisabling it is only intended for debugging."));
INSERT(Settings, optimize_spirv_output, tr("Optimize SPIRV output"),
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
"Will increase time required for shader compilation.\nMay slightly improve "
"performance.\nThis feature is experimental."));
INSERT(Settings, use_asynchronous_gpu_emulation, tr("Use asynchronous GPU emulation"),
tr("Uses an extra CPU thread for rendering.\nThis option should always remain enabled."));
INSERT(Settings, nvdec_emulation, tr("NVDEC emulation:"),

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@ -243,7 +243,7 @@ add_library(shader_recompiler STATIC
)
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit SPIRV-Tools::SPIRV-Tools)
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit)
if (MSVC)
target_compile_options(shader_recompiler PRIVATE

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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -9,7 +9,6 @@
#include <type_traits>
#include <utility>
#include <vector>
#include <spirv-tools/optimizer.hpp>
#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
@ -22,15 +21,7 @@ namespace Shader::Backend::SPIRV {
namespace {
template <class Func>
struct FuncTraits {};
thread_local std::unique_ptr<spvtools::Optimizer> thread_optimizer;
spvtools::Optimizer& GetThreadOptimizer() {
if (!thread_optimizer) {
thread_optimizer = std::make_unique<spvtools::Optimizer>(SPV_ENV_VULKAN_1_3);
thread_optimizer->RegisterPerformancePasses();
}
return *thread_optimizer;
}
template <class ReturnType_, class... Args>
struct FuncTraits<ReturnType_ (*)(Args...)> {
using ReturnType = ReturnType_;
@ -501,8 +492,7 @@ void PatchPhiNodes(IR::Program& program, EmitContext& ctx) {
}
} // Anonymous namespace
std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings, bool optimize) {
std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program, Bindings& bindings) {
EmitContext ctx{profile, runtime_info, program, bindings};
const Id main{DefineMain(ctx, program)};
DefineEntryPoint(program, ctx, main);
@ -514,29 +504,7 @@ std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_in
SetupCapabilities(profile, program.info, ctx);
SetupTransformFeedbackCapabilities(ctx, main);
PatchPhiNodes(program, ctx);
if (!optimize) {
return ctx.Assemble();
} else {
std::vector<u32> spirv = ctx.Assemble();
// Use thread-local optimizer instead of creating a new one
auto& spv_opt = GetThreadOptimizer();
spv_opt.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&, const char* m) {
LOG_ERROR(HW_GPU, "spirv-opt: {}", m);
});
spvtools::OptimizerOptions opt_options;
opt_options.set_run_validator(false);
std::vector<u32> result;
if (!spv_opt.Run(spirv.data(), spirv.size(), &result, opt_options)) {
LOG_ERROR(HW_GPU,
"Failed to optimize SPIRV shader output, continuing without optimization");
result = std::move(spirv);
}
return result;
}
return ctx.Assemble();
}
Id EmitPhi(EmitContext& ctx, IR::Inst* inst) {

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -33,13 +33,10 @@ constexpr u32 RESCALING_LAYOUT_WORDS_OFFSET = offsetof(RescalingLayout, rescalin
constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, down_factor);
constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings, bool optimize);
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program,
bool optimize) {
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info, IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
Bindings binding;
return EmitSPIRV(profile, {}, program, binding, optimize);
return EmitSPIRV(profile, {}, program, binding);
}
} // namespace Shader::Backend::SPIRV

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@ -181,7 +181,6 @@ ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
state_tracker{state_tracker_}, shader_notify{shader_notify_},
use_asynchronous_shaders{device.UseAsynchronousShaders()},
strict_context_required{device.StrictContextRequired()},
optimize_spirv_output{Settings::values.optimize_spirv_output.GetValue() != Settings::SpirvOptimizeMode::Never},
profile{
.supported_spirv = 0x00010000,
@ -348,10 +347,6 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
if (!use_asynchronous_shaders) {
workers.reset();
}
if (Settings::values.optimize_spirv_output.GetValue() != Settings::SpirvOptimizeMode::Always) {
this->optimize_spirv_output = false;
}
}
GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
@ -537,7 +532,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
break;
case Settings::RendererBackend::OpenGL_SPIRV:
ConvertLegacyToGeneric(program, runtime_info);
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding, this->optimize_spirv_output);
sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
break;
default:
UNREACHABLE();
@ -598,7 +593,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
code = EmitGLASM(profile, info, program);
break;
case Settings::RendererBackend::OpenGL_SPIRV:
code_spirv = EmitSPIRV(profile, program, this->optimize_spirv_output);
code_spirv = EmitSPIRV(profile, program);
break;
default:
UNREACHABLE();

View file

@ -76,7 +76,6 @@ private:
VideoCore::ShaderNotify& shader_notify;
const bool use_asynchronous_shaders;
const bool strict_context_required;
bool optimize_spirv_output{};
GraphicsPipelineKey graphics_key{};
GraphicsPipeline* current_pipeline{};

View file

@ -369,7 +369,6 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
texture_cache{texture_cache_}, shader_notify{shader_notify_},
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
optimize_spirv_output{Settings::values.optimize_spirv_output.GetValue() != Settings::SpirvOptimizeMode::Never},
workers(device.HasBrokenParallelShaderCompiling() ? 1ULL : GetTotalPipelineWorkers(),
"VkPipelineBuilder"),
serialization_thread(1, "VkPipelineSerialization") {
@ -669,10 +668,6 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
if (state.statistics) {
state.statistics->Report();
}
if (Settings::values.optimize_spirv_output.GetValue() != Settings::SpirvOptimizeMode::Always) {
this->optimize_spirv_output = false;
}
}
GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
@ -777,7 +772,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage, device)};
ConvertLegacyToGeneric(program, runtime_info);
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding, this->optimize_spirv_output)};
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
device.SaveShader(code);
modules[stage_index] = BuildShader(device, code);
@ -895,7 +890,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
max_shared_memory / 1024);
program.shared_memory_size = max_shared_memory;
}
const std::vector<u32> code{EmitSPIRV(profile, program, this->optimize_spirv_output)};
const std::vector<u32> code{EmitSPIRV(profile, program)};
device.SaveShader(code);
vk::ShaderModule spv_module{BuildShader(device, code)};

View file

@ -153,7 +153,6 @@ private:
VideoCore::ShaderNotify& shader_notify;
bool use_asynchronous_shaders{};
bool use_vulkan_pipeline_cache{};
bool optimize_spirv_output{};
GraphicsPipelineCacheKey graphics_key{};
GraphicsPipeline* current_pipeline{};