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[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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19 changed files with 14 additions and 431 deletions
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externals/CMakeLists.txt
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externals/CMakeLists.txt
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@ -192,14 +192,6 @@ else()
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endif()
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endif()
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# SPIRV Tools
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AddJsonPackage(spirv-tools)
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if (SPIRV-Tools_ADDED)
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add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools-static)
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target_link_libraries(SPIRV-Tools-static PRIVATE SPIRV-Tools-opt SPIRV-Tools-link)
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endif()
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# Catch2
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if (YUZU_TESTS OR DYNARMIC_TESTS)
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AddJsonPackage(catch2)
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