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[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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19 changed files with 14 additions and 431 deletions
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@ -130,7 +130,6 @@ if (YUZU_STATIC_BUILD)
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# these libs do not properly provide static libs/let you do it with cmake
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set(fmt_FORCE_BUNDLED ON)
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set(SPIRV-Tools_FORCE_BUNDLED ON)
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set(SPIRV-Headers_FORCE_BUNDLED ON)
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set(zstd_FORCE_BUNDLED ON)
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endif()
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@ -523,7 +522,6 @@ if (NOT YUZU_STATIC_ROOM)
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find_package(VulkanMemoryAllocator)
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find_package(VulkanUtilityLibraries)
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find_package(SimpleIni)
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find_package(SPIRV-Tools)
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find_package(sirit)
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find_package(gamemode)
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find_package(frozen)
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