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[spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system) it sucks the IR already resolves most of the shader code to just constant load/stores Spirv-opt passes do not seem to make such a big difference only introduce extra latency like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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19 changed files with 14 additions and 431 deletions
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@ -1,14 +0,0 @@
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diff --git a/external/CMakeLists.txt b/external/CMakeLists.txt
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index eb4e69e..3155805 100644
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--- a/external/CMakeLists.txt
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+++ b/external/CMakeLists.txt
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@@ -72,7 +72,8 @@ if (SPIRV_TOOLS_USE_MIMALLOC)
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pop_variable(MI_BUILD_TESTS)
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endif()
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-if (DEFINED SPIRV-Headers_SOURCE_DIR)
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+# NetBSD doesn't have SPIRV-Headers readily available on system
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+if (DEFINED SPIRV-Headers_SOURCE_DIR AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
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# This allows flexible position of the SPIRV-Headers repo.
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set(SPIRV_HEADER_DIR ${SPIRV-Headers_SOURCE_DIR})
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else()
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