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https://git.eden-emu.dev/eden-emu/eden
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[vulkan] Removed LineRasterization mode for the removed LineLoop -> LineStrip convertion
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0a73fb5229
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2 changed files with 3 additions and 9 deletions
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@ -661,8 +661,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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if (!vertex_binding_divisors.empty()) {
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if (!vertex_binding_divisors.empty()) {
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vertex_input_ci.pNext = &input_divisor_ci;
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vertex_input_ci.pNext = &input_divisor_ci;
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}
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}
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const bool has_tess_stages = spv_modules[1] || spv_modules[2];
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const bool has_tess_stages = static_cast<bool>(spv_modules[1]) || static_cast<bool>(spv_modules[2]);
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const bool has_geometry_stage = spv_modules[3];
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const bool has_geometry_stage = static_cast<bool>(spv_modules[3]);
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const bool dynamic_topology = key.state.extended_dynamic_state != 0;
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const bool dynamic_topology = key.state.extended_dynamic_state != 0;
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const bool dynamic_primitive_restart = key.state.extended_dynamic_state_2 != 0;
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const bool dynamic_primitive_restart = key.state.extended_dynamic_state_2 != 0;
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const auto polygon_mode =
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const auto polygon_mode =
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2028 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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@ -373,12 +373,6 @@ DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances,
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return params;
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return params;
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}
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}
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bool IsLineRasterizationTopology(const Device& device, Maxwell::PrimitiveTopology topology) {
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const VkPrimitiveTopology vk_topology = MaxwellToVK::PrimitiveTopology(device, topology);
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return vk_topology == VK_PRIMITIVE_TOPOLOGY_LINE_LIST ||
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vk_topology == VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
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}
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VkLineRasterizationModeEXT SelectLineRasterizationMode(const Device& device, bool smooth_lines) {
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VkLineRasterizationModeEXT SelectLineRasterizationMode(const Device& device, bool smooth_lines) {
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const bool supports_rectangular_lines = device.SupportsRectangularLines();
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const bool supports_rectangular_lines = device.SupportsRectangularLines();
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const bool supports_smooth_lines = device.SupportsSmoothLines();
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const bool supports_smooth_lines = device.SupportsSmoothLines();
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