[docs] update coding guidelines, freebsd+windows ARM caveats (#3209)

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3209
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
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lizzie 2025-12-31 21:30:31 +01:00 committed by crueter
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@ -10,7 +10,13 @@ Simply put, types/classes are named as `PascalCase`, same for methods and functi
Except for Qt MOC where `functionName` is preferred.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names:
- `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `<ucontext.h>`
- `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris.
- `X`: Defined by some utility headers, avoid.
- `_`: Defined by gettext, avoid.
- `N`, `M`, `S`: Preferably don't use this for types, use it for numeric constants.
- `TR`: Used by some weird `<ucontext.h>` whom define the Task Register as a logical register to provide to the user... (Need to remember which OS in specific).
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
@ -18,25 +24,45 @@ Try not using hungarian notation, if you're able.
## Formatting
Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at.
Do not put if/while/etc braces after lines:
```c++
// no dont do this
// this is more lines of code for no good reason (why braces need their separate lines?)
// and those take space in someone's screen, cumulatively
if (thing)
{
{ //<--
some(); // ...
}
} //<-- 2 lines of code for basically "opening" and "closing" an statment
// do this
if (thing) {
if (thing) { //<-- [...] and with your brain you can deduce it's this piece of code
// that's being closed
some(); // ...
}
} //<-- only one line, and it's clearer since you know its closing something [...]
// or this
// or this, albeit the extra line isn't needed (at your discretion of course)
if (thing)
some(); // ...
// this is also ok
// this is also ok, keeps things in one line and makes it extremely clear
if (thing) some();
// NOT ok, don't be "clever" and use the comma operator to stash a bunch of statments
// in a single line, doing this will definitely ruin someone's day - just do the thing below
// vvv
if (thing) some(), thing(), a2(a1(), y1(), j1()), do_complex_shit(wa(), wo(), ploo());
// ... and in general don't use the comma operator for "multiple statments", EXCEPT if you think
// that it makes the code more readable (the situation may be rare however)
// Wow so much clearer! Now I can actually see what each statment is meant to do!
if (thing) {
some();
thing();
a2(a1(), y1(), j1());
do_complex_shit(wa(), wo(), ploo());
}
```
Brace rules are lax, if you can get the point across, do it:
@ -77,3 +103,21 @@ if (device_name.empty()) {
SDL_AudioSpec obtained;
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
```
A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least.
```c++
a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster
return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine
return a, b; //<-- NOT OK return will take value of `b` but also evaluate `a`, just use a separate statment
void f(int a[]) //<-- OK? if you intend to use the pointer as an array, otherwise just mark it as *
```
And about templates, use them sparingly, don't just do meta-templating for the sake of it, do it when you actually need it. This isn't a competition to see who can make the most complicated and robust meta-templating system. Just use what works, and preferably stick to the standard libary instead of reinventing the wheel. Additionally:
```c++
// NOT OK This will create (T * N * C * P) versions of the same function. DO. NOT. DO. THIS.
template<typename T, size_t N, size_t C, size_t P> inline void what() const noexcept;
// OK use parameters like a normal person, don't be afraid to use them :)
template<typename T> inline void what(size_t n, size_t c, size_t p) const noexcept;
```