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[arm] remove vtable bounce hack (#3776)
horrible hack anyways, and PKZA shouldn't need it anymore Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3776 Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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4 changed files with 3 additions and 25 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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@ -103,26 +103,12 @@ void PhysicalCore::RunThread(Kernel::KThread* thread) {
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const bool data_abort = True(hr & Core::HaltReason::DataAbort);
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const bool interrupt = True(hr & Core::HaltReason::BreakLoop);
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bool may_abort = true; // Ignore aborting virtual functions (for debugging)
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if (prefetch_abort && ::Settings::values.vtable_bouncing) {
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auto& lock = m_kernel.GlobalSchedulerContext().SchedulerLock();
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lock.Lock();
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Kernel::Svc::ThreadContext ctx;
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interface->GetContext(ctx);
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LOG_WARNING(Core_ARM, "vtable bouncing {:016X}", ctx.lr);
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ctx.pc = ctx.lr;
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ctx.r[0] = 0;
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interface->SetContext(ctx);
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lock.Unlock();
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may_abort = false;
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}
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// Since scheduling may occur here, we cannot use any cached
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// state after returning from calls we make.
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// Notify the debugger and go to sleep if a breakpoint was hit,
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// or if the thread is unable to continue for any reason.
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if (breakpoint || (prefetch_abort && may_abort)) {
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if (breakpoint || prefetch_abort) {
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if (breakpoint) {
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interface->RewindBreakpointInstruction();
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}
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