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[nvnflinger] Reimplement GetBufferHistory (#3394)
Reimplements GetBufferHistory, enabling tracking and retrieval of recent buffer states. This can improve rendering performance and stability in some games. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3394 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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12 changed files with 168 additions and 111 deletions
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@ -329,6 +329,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
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barrier_feedback_loops,
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tr("Barrier feedback loops"),
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tr("Improves rendering of transparency effects in specific games."));
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INSERT(Settings,
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enable_buffer_history,
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tr("Enable buffer history"),
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tr("Enables access to previous buffer states.\nThis option may improve rendering quality and performance consistency in some games."));
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INSERT(Settings,
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fix_bloom_effects,
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tr("Fix bloom effects"),
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