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[nvnflinger] Reimplement GetBufferHistory (#3394)
Reimplements GetBufferHistory, enabling tracking and retrieval of recent buffer states. This can improve rendering performance and stability in some games. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3394 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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12 changed files with 168 additions and 111 deletions
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@ -481,6 +481,14 @@ struct Values {
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SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
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Category::RendererAdvanced};
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SwitchableSetting<bool> enable_buffer_history{linkage,
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false,
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"enable_buffer_history",
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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// Renderer Hacks //
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SwitchableSetting<GpuOverclock> fast_gpu_time{linkage,
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GpuOverclock::Medium,
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