[vk] fix oversight with #3874 with invalid image ids (#4026)
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oopsie, forgot we had a GC
fixes SSBU

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4026
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
lizzie 2026-05-30 21:59:18 +02:00 committed by crueter
parent 7c32cf03a1
commit 116377f6d9
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GPG key ID: 425ACD2D4830EBC6
3 changed files with 12 additions and 10 deletions

View file

@ -49,7 +49,6 @@ using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
constexpr size_t NUM_STAGES = Maxwell::MaxShaderStage;
constexpr size_t INLINE_IMAGE_ELEMENTS = 64;
DescriptorLayoutBuilder MakeBuilder(const Device& device, std::span<const Shader::Info> infos) {
DescriptorLayoutBuilder builder{device};
@ -314,8 +313,8 @@ void GraphicsPipeline::AddTransition(GraphicsPipeline* transition) {
template <typename Spec>
bool GraphicsPipeline::ConfigureImpl(bool is_indexed) {
boost::container::small_vector<VideoCommon::ImageViewInOut, INLINE_IMAGE_ELEMENTS> views;
boost::container::small_vector<VideoCommon::SamplerId, INLINE_IMAGE_ELEMENTS> samplers;
boost::container::small_vector<VideoCommon::ImageViewInOut, 64> views;
boost::container::small_vector<VideoCommon::SamplerId, 64> samplers;
views.reserve(num_image_elements);
samplers.reserve(num_textures);

View file

@ -359,7 +359,7 @@ void RasterizerVulkan::DrawTexture() {
query_cache.NotifySegment(true);
query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, maxwell3d->regs.zpass_pixel_count_enable);
const auto& draw_texture_state = maxwell3d->draw_manager.draw_texture_state;
const auto& sampler = texture_cache.GetSampler(draw_texture_state.src_sampler, true);
const auto& sampler = texture_cache.GetSampler(draw_texture_state.src_sampler, false);
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
const auto* framebuffer = texture_cache.GetFramebuffer();

View file

@ -313,13 +313,14 @@ SamplerId TextureCache<P>::GetSamplerId(u32 index, bool compute) {
LOG_DEBUG(HW_GPU, "Invalid sampler index={}", index);
return NULL_SAMPLER_ID;
}
auto const map_index = index | (compute ? Common::SlotId::TAGGED_VALUE : 0);
auto const [descriptor, is_new] = table.Read(*gpu_memory, index);
if (is_new) {
auto const id = FindSampler(descriptor, compute);
channel_state->sampler_ids.insert_or_assign(index | (compute ? Common::SlotId::TAGGED_VALUE : 0), id);
channel_state->sampler_ids.insert_or_assign(map_index, id);
return id;
}
return channel_state->sampler_ids.find(index | (compute ? Common::SlotId::TAGGED_VALUE : 0))->second;
return channel_state->sampler_ids.find(map_index)->second;
}
template <class P>
@ -542,6 +543,7 @@ ImageViewId TextureCache<P>::VisitImageView(u32 index, bool compute) {
LOG_DEBUG(HW_GPU, "Invalid image view index={}", index);
return NULL_IMAGE_VIEW_ID;
}
auto const map_index = index | (compute ? Common::SlotId::TAGGED_VALUE : 0);
// Is new (on the tegra engine side)?
auto const [descriptor, is_new] = table.Read(*gpu_memory, index);
if (is_new) {
@ -551,14 +553,15 @@ ImageViewId TextureCache<P>::VisitImageView(u32 index, bool compute) {
if (is_new_tc)
pair->second = CreateImageView(descriptor);
PrepareImageView(pair->second, false, false);
channel_state->image_view_ids.insert_or_assign(index | (compute ? Common::SlotId::TAGGED_VALUE : 0), pair->second);
channel_state->image_view_ids.insert_or_assign(map_index, pair->second);
return pair->second;
}
channel_state->image_view_ids.insert_or_assign(index | (compute ? Common::SlotId::TAGGED_VALUE : 0), NULL_IMAGE_VIEW_ID);
channel_state->image_view_ids.insert_or_assign(map_index, NULL_IMAGE_VIEW_ID);
return NULL_IMAGE_VIEW_ID;
}
auto const it = channel_state->image_view_ids.find(index | (compute ? Common::SlotId::TAGGED_VALUE : 0));
PrepareImageView(it->second, false, false);
auto const it = channel_state->image_view_ids.find(map_index);
if (it->second != NULL_IMAGE_VIEW_ID)
PrepareImageView(it->second, false, false);
return it->second;
}