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[desktop] Port some QtCommon changes from QML branch (#3703)
- Linker now resolves implementation differences - Remove unneeded ifdefs - Better abstractions overall Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3703 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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36 changed files with 405 additions and 371 deletions
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@ -403,29 +403,29 @@ void ResetMetadata(bool show_message) {
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inline constexpr bool CreateShortcutMessagesGUI(ShortcutMessages imsg, const QString& game_title)
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{
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int result = 0;
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QMessageBox::StandardButtons buttons;
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using namespace QtCommon::Frontend;
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int buttons;
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switch (imsg) {
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case ShortcutMessages::Fullscreen:
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buttons = QMessageBox::Yes | QMessageBox::No;
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result
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= QtCommon::Frontend::Information(tr("Create Shortcut"),
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tr("Do you want to launch the game in fullscreen?"),
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buttons);
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return result == QMessageBox::Yes;
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buttons = Yes | No;
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result = QtCommon::Frontend::Information(
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tr("Create Shortcut"), tr("Do you want to launch the game in fullscreen?"), buttons);
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return result == Yes;
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case ShortcutMessages::Success:
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QtCommon::Frontend::Information(tr("Shortcut Created"),
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tr("Successfully created a shortcut to %1").arg(game_title));
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QtCommon::Frontend::Information(
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tr("Shortcut Created"), tr("Successfully created a shortcut to %1").arg(game_title));
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return false;
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case ShortcutMessages::Volatile:
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buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
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buttons = Ok | Cancel;
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result = QtCommon::Frontend::Warning(
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tr("Shortcut may be Volatile!"),
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tr("This will create a shortcut to the current AppImage. This may "
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"not work well if you update. Continue?"),
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buttons);
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return result == QMessageBox::Ok;
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return result == Ok;
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default:
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buttons = QMessageBox::Ok;
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buttons = Ok;
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QtCommon::Frontend::Critical(tr("Failed to Create Shortcut"),
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tr("Failed to create a shortcut to %1").arg(game_title),
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buttons);
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