[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918)

- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-11-03 20:20:19 +01:00 committed by crueter
parent 6a9ad5e1ea
commit 0e6ea2d9d6
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GPG key ID: 425ACD2D4830EBC6
10 changed files with 52 additions and 23 deletions

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@ -1190,8 +1190,15 @@ U32U64 IREmitter::INeg(const U32U64& value) {
}
}
U32 IREmitter::IAbs(const U32& value) {
return Inst<U32>(Opcode::IAbs32, value);
U32U64 IREmitter::IAbs(const U32U64& value) {
switch (value.Type()) {
case Type::U32:
return Inst<U32>(Opcode::IAbs32, value);
case Type::U64:
return Inst<U64>(Opcode::IAbs64, value);
default:
ThrowInvalidType(value.Type());
}
}
U32U64 IREmitter::ShiftLeftLogical(const U32U64& base, const U32& shift) {