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[shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918)
- Using I2F cbuf variant (packed 32x2 aka. U64) - Code will call IAbs() if some conditions are met (signed + abs bit) - Uh oh we don't have a variant for 64 bits! - Fuck now we just made BAD ir code :( Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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10 changed files with 52 additions and 23 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -113,6 +116,10 @@ void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
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ctx.Add("ABS.S {},{};", inst, value);
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}
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void EmitIAbs64(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
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ctx.Add("ABS.S64 {},{};", inst, value);
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}
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void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, ScalarU32 base, ScalarU32 shift) {
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ctx.Add("SHL.U {}.x,{},{};", inst, base, shift);
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}
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