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[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: xbzk <xbzk@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3307 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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21 changed files with 483 additions and 27 deletions
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@ -149,7 +149,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
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"Options lower than 1X can cause artifacts."));
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INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString());
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INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"),
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tr("Determines how sharpened the image will look using FSR's dynamic contrast."));
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tr("Determines how sharpened the image will look using FSR's or SGSR's dynamic contrast."));
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INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"),
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tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
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"can produce a more stable picture in lower resolutions."));
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@ -492,6 +492,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
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PAIR(ScalingFilter, BSpline, tr("B-Spline")),
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PAIR(ScalingFilter, Mitchell, tr("Mitchell")),
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PAIR(ScalingFilter, Spline1, tr("Spline-1")),
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PAIR(ScalingFilter, Sgsr, tr("Snapdragon Game Super Resolution")),
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PAIR(ScalingFilter, SgsrEdge, tr("Snapdragon Game Super Resolution EdgeDir")),
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}});
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translations->insert({Settings::EnumMetadata<Settings::AntiAliasing>::Index(),
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{
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