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update translate (#100)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/100 Co-authored-by: swurl <swurl@swurl.xyz> Co-committed-by: swurl <swurl@swurl.xyz>
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23 changed files with 156 additions and 90 deletions
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@ -40,11 +40,11 @@
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<string name="eden_veil">伊甸之幕</string>
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<string name="eden_veil_description">超越預設</string>
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<string name="frame_skipping">開發中:跳幀</string>
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<string name="frame_skipping_description">啟用跳幀可通過減少渲染幀數來提高效能。</string>
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<string name="frame_skipping_description">啟用或停用跳幀以減少渲染幀數,提高效能。此功能仍在開發中,將在未來版本中啟用。</string>
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<string name="frame_interpolation">增強幀同步</string>
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<string name="frame_interpolation_description">通過同步幀間時間確保流暢一致的幀交付,減少卡頓和不均勻動畫。適合存在幀時間不穩定或遊戲過程中出現微卡頓的遊戲。</string>
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<string name="use_lru_cache">啟用LRU快取</string>
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<string name="use_lru_cache_description">啟用或停用LRU(最近最少使用)快取以提高效能,部分遊戲可能存在問題,例如TOTK 1.2.1</string>
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<string name="use_lru_cache_description">啟用或停用LRU(最近最少使用)快取,通過節省CPU使用來提高效能。某些遊戲(尤其是TotK 1.2.1)可能存在問題,如果遊戲無法啟動或隨機崩潰,請停用它。</string>
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<string name="dyna_state">擴展動態狀態</string>
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<string name="dyna_state_description">啟用Vulkan功能以在保持低CPU/GPU使用率的同時提高效能、渲染效果並節省管線建立資源。這些擴充可能會提高裝置溫度,較舊的A6XX系列GPU可能無法正確響應。設為0可使用Yuzu模擬格式。</string>
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<string name="dyna_state3">EDS3 + 頂點輸入動態狀態</string>
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@ -61,17 +61,19 @@
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<string name="provoking_vertex_description">改善某些遊戲中的光照和頂點處理。僅支援Vulkan 1.0+ GPU。</string>
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<string name="descriptor_indexing">描述符索引</string>
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<string name="descriptor_indexing_description">改進紋理和緩衝區處理以及Maxwell轉換層。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支援。</string>
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<string name="use_fast_gpu_time">使用快速GPU時間</string>
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<string name="use_fast_gpu_time_description">強制大多數遊戲以最高原生解析度運行。此選項不穩定,可能導致問題。</string>
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<!-- ASTC解碼方式 -->
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<string name="accelerate_astc">ASTC解碼方式</string>
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<string name="accelerate_astc_description">選擇ASTC紋理的解碼方式</string>
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<string name="accelerate_astc_description">選擇ASTC壓縮紋理的解碼方式:CPU(慢速、安全)、GPU(快速、推薦)或CPU非同步(無卡頓,可能導致問題)</string>
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<string name="accelerate_astc_cpu">CPU</string>
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<string name="accelerate_astc_gpu">GPU</string>
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<string name="accelerate_astc_async">CPU非同步</string>
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<!-- ASTC重新壓縮方式 -->
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<string name="astc_recompression">ASTC重新壓縮方式</string>
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<string name="astc_recompression_description">選擇ASTC紋理的重新壓縮方式</string>
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<string name="astc_recompression_description">選擇ASTC紋理的重新壓縮方式以提高相容性和效能。啟用此選項可節省VRAM,但可能會降低紋理品質。</string>
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<string name="astc_recompression_uncompressed">未壓縮</string>
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<string name="astc_recompression_bc1">BC1(低品質)</string>
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<string name="astc_recompression_bc3">BC3(中品質)</string>
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@ -97,6 +99,7 @@
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<!-- 優化SPIRV輸出 -->
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<string name="renderer_optimize_spirv_output">優化SPIRV輸出</string>
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<string name="renderer_optimize_spirv_output_description">最佳化編譯後的著色器以提高GPU效率。</string>
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<string name="never">永不</string>
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<string name="on_load">載入時</string>
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<string name="always">總是</string>
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