mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-06-29 05:15:24 +02:00
xbzk/gpu-logging_qt-controls_android-fix (#4018)
5af7771f83-Bugfix: Made gpu_log_level global-only (was per-game switchable). Fixed Android non-determinism where a per-game profile silently overrode the global to Off and trapped GPULogger::Initialize() in a dead state, making shader dumps fail invisibly. Android per-game UI now hides the whole GPU logging block; Qt UI is untouched (global-only anyway). bf4aabe8ab-Refactor/Cleanup: Removed gpu_logging_enabled master toggle as redundant with gpu_log_level == Off. Introduced GPU::Logging::IsActive() helper, replaced 14 call sites across vk_*.cpp. Refactored LogShaderCompilation() to be text-only and extracted SPIR-V dumping into a standalone GPU::Logging::DumpSpirvShader() free function. No singleton dependency, gated only by gpu_log_shader_dumps. Now gpu_log_level and gpu_log_shader_dumps are fully orthogonal. Cleaned up Android (BooleanSetting, SettingsItem, presenter, 7 locale string files). 865a1c5027-Refactor: Renamed dump_shaders → dump_guest_shaders to disambiguate from gpu_log_shader_dumps. Updated Qt label to "Dump Guest (Maxwell) Shaders" and rewrote the tooltip to mention .ash, the DumpDir/shaders/ location, and nvdisasm. 7cab456fdf-Feature: Added Qt UI control for GPU log level in the Logging session. Added gpu_log_shader_dumps checkbox to the Graphics column right below dump_guest_shaders. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4018 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
parent
629ebf1bde
commit
09b6b3b71e
29 changed files with 335 additions and 194 deletions
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@ -4,6 +4,7 @@
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#include "video_core/gpu_logging/gpu_logging.h"
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#include <fmt/format.h>
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#include <mutex>
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#include <thread>
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#include "common/fs/file.h"
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@ -280,13 +281,12 @@ void GPULogger::LogMemoryDeallocation(uintptr_t memory) {
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}
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void GPULogger::LogShaderCompilation(const std::string& shader_name,
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const std::string& shader_info,
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std::span<const u32> spirv_code) {
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const std::string& shader_info) {
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if (!initialized || current_level == LogLevel::Off) {
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return;
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}
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if (!dump_shaders && current_level < LogLevel::Verbose) {
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if (current_level < LogLevel::Verbose) {
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return;
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}
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@ -294,38 +294,36 @@ void GPULogger::LogShaderCompilation(const std::string& shader_name,
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std::chrono::steady_clock::now().time_since_epoch());
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const auto log_entry = fmt::format("[{}] [Shader] Compiled: {} ({})\n",
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FormatTimestamp(timestamp), shader_name, shader_info);
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FormatTimestamp(timestamp), shader_name, shader_info);
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WriteToLog(log_entry);
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}
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// Dump SPIR-V binary if enabled and we have data
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if (dump_shaders && !spirv_code.empty()) {
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using namespace Common::FS;
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const auto& log_dir = GetEdenPath(EdenPath::LogDir);
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const auto shaders_dir = log_dir / "shaders";
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bool IsActive() noexcept {
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return Settings::values.gpu_log_level.GetValue() != Settings::GpuLogLevel::Off;
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}
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// Create directory on first dump
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if (!shader_dump_dir_created) {
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[[maybe_unused]] const bool created = CreateDir(shaders_dir);
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shader_dump_dir_created = true;
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}
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// Write SPIR-V binary file
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const auto shader_path = shaders_dir / fmt::format("{}.spv", shader_name);
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auto shader_file = std::make_unique<Common::FS::IOFile>(
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shader_path, FileAccessMode::Write, FileType::BinaryFile);
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if (shader_file->IsOpen()) {
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const size_t bytes_to_write = spirv_code.size() * sizeof(u32);
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static_cast<void>(shader_file->WriteSpan(spirv_code));
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shader_file->Close();
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const auto dump_log = fmt::format("[{}] [Shader] Dumped SPIR-V: {} ({} bytes)\n",
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FormatTimestamp(timestamp), shader_path.string(), bytes_to_write);
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WriteToLog(dump_log);
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} else {
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LOG_WARNING(Render_Vulkan, "[GPU Logging] Failed to dump shader: {}", shader_path.string());
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}
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void DumpSpirvShader(u64 shader_hash, std::span<const u32> spirv_code) {
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if (spirv_code.empty()) {
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return;
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}
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using namespace Common::FS;
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const auto& dump_dir = GetEdenPath(EdenPath::DumpDir);
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// Ensure DumpDir exists once. CreateDir is idempotent, so guarded to skip the syscall.
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static std::once_flag dump_dir_flag;
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std::call_once(dump_dir_flag, [&dump_dir]() {
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[[maybe_unused]] const bool created = CreateDir(dump_dir);
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});
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const auto shader_path = dump_dir / fmt::format("{:016x}_{:016x}.spv",
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Settings::GetCurrentProgramID(), shader_hash);
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Common::FS::IOFile shader_file(shader_path, FileAccessMode::Write, FileType::BinaryFile);
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if (!shader_file.IsOpen()) {
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LOG_WARNING(Render_Vulkan, "[Shader Dump] Failed to open {}", shader_path.string());
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return;
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}
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static_cast<void>(shader_file.WriteSpan(spirv_code));
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}
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void GPULogger::LogPipelineStateChange(const std::string& state_info) {
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@ -657,10 +655,6 @@ void GPULogger::EnableVulkanCallTracking(bool enabled) {
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track_vulkan_calls = enabled;
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}
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void GPULogger::EnableShaderDumps(bool enabled) {
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dump_shaders = enabled;
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}
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void GPULogger::EnableMemoryTracking(bool enabled) {
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track_memory = enabled;
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}
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@ -87,8 +87,7 @@ public:
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void LogVulkanCall(const std::string& call_name, const std::string& params, int result);
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void LogMemoryAllocation(uintptr_t memory, u64 size, u32 memory_flags);
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void LogMemoryDeallocation(uintptr_t memory);
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void LogShaderCompilation(const std::string& shader_name, const std::string& shader_info,
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std::span<const u32> spirv_code = {});
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void LogShaderCompilation(const std::string& shader_name, const std::string& shader_info);
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void LogPipelineStateChange(const std::string& state_info);
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void LogDriverDebugInfo(const std::string& debug_info);
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@ -121,7 +120,6 @@ public:
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// Settings
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void SetLogLevel(LogLevel level);
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void EnableVulkanCallTracking(bool enabled);
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void EnableShaderDumps(bool enabled);
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void EnableMemoryTracking(bool enabled);
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void EnableDriverDebugInfo(bool enabled);
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void SetRingBufferSize(size_t entries);
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@ -171,7 +169,6 @@ private:
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// Feature flags
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bool track_vulkan_calls = true;
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bool dump_shaders = false;
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bool track_memory = false;
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bool capture_driver_debug = false;
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@ -179,15 +176,16 @@ private:
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std::set<std::string> used_extensions;
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mutable std::mutex extension_mutex;
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// Shader dump directory (created on demand)
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bool shader_dump_dir_created = false;
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// Stored state for crash dumps
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std::string stored_driver_debug_info;
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std::string stored_pipeline_state;
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mutable std::mutex state_mutex;
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};
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[[nodiscard]] bool IsActive() noexcept;
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void DumpSpirvShader(u64 shader_hash, std::span<const u32> spirv_code);
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// Helper to get stage name from index
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inline const char* GetShaderStageName(size_t stage_index) {
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static constexpr std::array<const char*, 5> stage_names{
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@ -1328,22 +1328,14 @@ Macro::Opcode MacroJITx64Impl::GetOpCode() const {
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#endif
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static void Dump(u64 hash, std::span<const u32> code, bool decompiled = false) {
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const auto base_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
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const auto macro_dir{base_dir / "macros"};
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if (!Common::FS::CreateDir(base_dir) || !Common::FS::CreateDir(macro_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create macro dump directories");
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const auto dump_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
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if (!Common::FS::CreateDir(dump_dir)) {
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LOG_ERROR(Common_Filesystem, "Failed to create dump directory");
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return;
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}
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auto name{macro_dir / fmt::format("{:016x}.macro", hash)};
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if (decompiled) {
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auto new_name{macro_dir / fmt::format("decompiled_{:016x}.macro", hash)};
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if (Common::FS::Exists(name)) {
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(void)Common::FS::RenameFile(name, new_name);
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return;
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}
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name = new_name;
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}
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const char* const variant_suffix = decompiled ? "jit" : "raw";
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const auto name{dump_dir / fmt::format("{:016x}_{:016x}_{}.macro",
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Settings::GetCurrentProgramID(), hash, variant_suffix)};
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std::fstream macro_file(name, std::ios::out | std::ios::binary);
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if (!macro_file) {
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@ -481,7 +481,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const u32 cfg_offset = u32(env.StartAddress() + sizeof(Shader::ProgramHeader));
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Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
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if (Settings::values.dump_shaders) {
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if (Settings::values.dump_guest_shaders) {
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env.Dump(hash, key.unique_hashes[index]);
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}
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@ -578,7 +578,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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if (Settings::values.dump_shaders) {
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if (Settings::values.dump_guest_shaders) {
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env.Dump(hash, key.unique_hash);
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}
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@ -87,7 +87,7 @@ ComputePipeline::ComputePipeline(const Device& device_, Scheduler& scheduler, vk
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}, *pipeline_cache);
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// Log compute pipeline creation
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if (Settings::values.gpu_logging_enabled.GetValue()) {
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if (GPU::Logging::IsActive()) {
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GPU::Logging::GPULogger::GetInstance().LogPipelineStateChange(
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"ComputePipeline created"
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);
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@ -223,7 +223,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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}
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// Log compute pipeline binding
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if (Settings::values.gpu_logging_enabled.GetValue() &&
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_vulkan_calls.GetValue()) {
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GPU::Logging::GPULogger::GetInstance().LogPipelineBind(true, "compute pipeline");
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}
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@ -532,7 +532,7 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
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const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
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// Log graphics pipeline binding
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if (bind_pipeline && Settings::values.gpu_logging_enabled.GetValue() &&
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if (bind_pipeline && GPU::Logging::IsActive() &&
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Settings::values.gpu_log_vulkan_calls.GetValue()) {
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const std::string pipeline_info = fmt::format("hash=0x{:016x}", key.Hash());
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GPU::Logging::GPULogger::GetInstance().LogPipelineBind(false, pipeline_info);
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@ -986,7 +986,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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}, *pipeline_cache);
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// Log graphics pipeline creation
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if (Settings::values.gpu_logging_enabled.GetValue()) {
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if (GPU::Logging::IsActive()) {
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const std::string pipeline_info = fmt::format(
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"GraphicsPipeline created: stages={}, attachments={}",
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shader_stages.size(),
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@ -751,7 +751,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
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}
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if (Settings::values.dump_shaders) {
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if (Settings::values.dump_guest_shaders) {
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env.Dump(hash, key.unique_hashes[index]);
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}
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@ -783,14 +783,22 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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device.SaveShader(code);
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modules[stage_index] = BuildShader(device, code);
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// Log shader compilation to GPU logger (with SPIR-V binary dump if enabled)
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if (Settings::values.gpu_logging_enabled.GetValue()) {
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// Text log + .spv dump. Text log is gated by gpu_log_level != Off; .spv dump
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// is independent and gated only by gpu_log_shader_dumps.
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const bool should_log = GPU::Logging::IsActive();
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const bool should_dump = Settings::values.gpu_log_shader_dumps.GetValue();
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if (should_log || should_dump) {
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static constexpr std::array stage_names{"vertex", "tess_control", "tess_eval", "geometry", "fragment"};
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const std::string shader_name = fmt::format("shader_{:016x}_{}", key.unique_hashes[index], stage_names[stage_index]);
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const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
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code.size() * sizeof(u32), key.unique_hashes[index]);
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GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info,
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std::span<const u32>(code.data(), code.size()));
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if (should_log) {
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const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
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code.size() * sizeof(u32), key.unique_hashes[index]);
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GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info);
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}
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if (should_dump) {
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GPU::Logging::DumpSpirvShader(key.unique_hashes[index],
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std::span<const u32>(code.data(), code.size()));
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}
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}
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if (device.HasDebuggingToolAttached()) {
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@ -879,7 +887,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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// Dump it before error.
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if (Settings::values.dump_shaders) {
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if (Settings::values.dump_guest_shaders) {
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env.Dump(hash, key.unique_hash);
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}
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@ -901,13 +909,20 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
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device.SaveShader(code);
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vk::ShaderModule spv_module{BuildShader(device, code)};
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// Log compute shader compilation to GPU logger (with SPIR-V binary dump if enabled)
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if (Settings::values.gpu_logging_enabled.GetValue()) {
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// Text log + .spv dump. Same split as the graphics path.
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const bool should_log = GPU::Logging::IsActive();
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const bool should_dump = Settings::values.gpu_log_shader_dumps.GetValue();
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if (should_log || should_dump) {
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const std::string shader_name = fmt::format("shader_{:016x}_compute", key.unique_hash);
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const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
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code.size() * sizeof(u32), key.unique_hash);
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GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info,
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std::span<const u32>(code.data(), code.size()));
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if (should_log) {
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const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
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code.size() * sizeof(u32), key.unique_hash);
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GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info);
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}
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if (should_dump) {
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GPU::Logging::DumpSpirvShader(key.unique_hash,
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std::span<const u32>(code.data(), code.size()));
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}
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}
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if (device.HasDebuggingToolAttached()) {
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@ -270,7 +270,7 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
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});
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// Log draw call
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if (Settings::values.gpu_logging_enabled.GetValue() &&
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_vulkan_calls.GetValue()) {
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const std::string params = is_indexed ?
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fmt::format("vertices={}, instances={}, firstIndex={}, baseVertex={}, baseInstance={}",
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@ -331,7 +331,7 @@ void RasterizerVulkan::DrawIndirect() {
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});
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// Log indirect draw call
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if (Settings::values.gpu_logging_enabled.GetValue() &&
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_vulkan_calls.GetValue()) {
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const std::string log_params = fmt::format("drawCount={}, stride={}",
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params.max_draw_counts, params.stride);
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@ -585,7 +585,7 @@ void RasterizerVulkan::DispatchCompute() {
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scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
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// Log compute dispatch
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if (Settings::values.gpu_logging_enabled.GetValue() &&
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_vulkan_calls.GetValue()) {
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const std::string params = fmt::format("groupCountX={}, groupCountY={}, groupCountZ={}",
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dim[0], dim[1], dim[2]);
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@ -1110,7 +1110,7 @@ void RasterizerVulkan::HandleTransformFeedback() {
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regs.transform_feedback_enabled);
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if (regs.transform_feedback_enabled != 0) {
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// Log extension usage for transform feedback
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if (Settings::values.gpu_logging_enabled.GetValue()) {
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if (GPU::Logging::IsActive()) {
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GPU::Logging::GPULogger::GetInstance().LogExtensionUsage(
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"VK_EXT_transform_feedback", "HandleTransformFeedback");
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}
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@ -181,7 +181,7 @@ void Scheduler::RequestRenderpass(const Framebuffer* framebuffer) {
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state.render_area = render_area;
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// Log render pass begin
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if (Settings::values.gpu_logging_enabled.GetValue() &&
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if (GPU::Logging::IsActive() &&
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Settings::values.gpu_log_vulkan_calls.GetValue()) {
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const std::string render_pass_info = fmt::format(
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"renderArea={}x{}, numImages={}",
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@ -292,7 +292,7 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
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cmdbuf, upload_cmdbuf, signal_semaphore, wait_semaphore, signal_value)) {
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case VK_SUCCESS:
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// Log successful queue submission
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if (Settings::values.gpu_logging_enabled.GetValue() &&
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_vulkan_calls.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogVulkanCall(
|
||||
"vkQueueSubmit", "", VK_SUCCESS);
|
||||
|
|
@ -335,7 +335,7 @@ void Scheduler::EndRenderPass()
|
|||
query_cache->CounterClose(VideoCommon::QueryType::StreamingByteCount);
|
||||
|
||||
// Log render pass end
|
||||
if (Settings::values.gpu_logging_enabled.GetValue() &&
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_vulkan_calls.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogRenderPassEnd();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2332,7 +2332,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
|
|||
if (has_custom_border_colors) {
|
||||
pnext = &border_ci;
|
||||
// Log extension usage for custom border color
|
||||
if (Settings::values.gpu_logging_enabled.GetValue()) {
|
||||
if (GPU::Logging::IsActive()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogExtensionUsage(
|
||||
"VK_EXT_custom_border_color", "Sampler::Sampler");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@
|
|||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging.h"
|
||||
#include "common/settings.h"
|
||||
#include <ranges>
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
|
|
@ -73,36 +74,36 @@ static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture
|
|||
static std::string_view StageToPrefix(Shader::Stage stage) {
|
||||
switch (stage) {
|
||||
case Shader::Stage::VertexB:
|
||||
return "VB";
|
||||
return "vs";
|
||||
case Shader::Stage::TessellationControl:
|
||||
return "TC";
|
||||
return "tc";
|
||||
case Shader::Stage::TessellationEval:
|
||||
return "TE";
|
||||
return "te";
|
||||
case Shader::Stage::Geometry:
|
||||
return "GS";
|
||||
return "gs";
|
||||
case Shader::Stage::Fragment:
|
||||
return "FS";
|
||||
return "fs";
|
||||
case Shader::Stage::Compute:
|
||||
return "CS";
|
||||
return "cs";
|
||||
case Shader::Stage::VertexA:
|
||||
return "VA";
|
||||
return "va";
|
||||
default:
|
||||
return "UK";
|
||||
return "uk";
|
||||
}
|
||||
}
|
||||
|
||||
static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
|
||||
static void DumpImpl(u64 /*pipeline_hash*/, u64 shader_hash, std::span<const u64> code,
|
||||
[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
|
||||
u32 initial_offset, Shader::Stage stage) {
|
||||
const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
|
||||
const auto base_dir{shader_dir / "shaders"};
|
||||
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
|
||||
const auto dump_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
|
||||
if (!Common::FS::CreateDir(dump_dir)) {
|
||||
LOG_ERROR(Common_Filesystem, "Failed to create dump directory");
|
||||
return;
|
||||
}
|
||||
const auto prefix = StageToPrefix(stage);
|
||||
const auto name{base_dir /
|
||||
fmt::format("{:016x}_{}_{:016x}.ash", pipeline_hash, prefix, shader_hash)};
|
||||
const auto name{dump_dir /
|
||||
fmt::format("{:016x}_{:016x}_{}.ash",
|
||||
Settings::GetCurrentProgramID(), shader_hash, prefix)};
|
||||
std::fstream shader_file(name, std::ios::out | std::ios::binary);
|
||||
ASSERT(initial_offset % sizeof(u64) == 0);
|
||||
const size_t jump_index = initial_offset / sizeof(u64);
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@ VkBool32 DebugUtilCallback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
|
|||
}
|
||||
|
||||
// Route to GPU logger for tracking Vulkan validation messages
|
||||
if (Settings::values.gpu_logging_enabled.GetValue() &&
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_vulkan_calls.GetValue()) {
|
||||
// Convert severity to result code for logging (negative = error)
|
||||
int result_code = 0;
|
||||
|
|
|
|||
|
|
@ -1518,7 +1518,10 @@ std::vector<VkDeviceQueueCreateInfo> Device::GetDeviceQueueCreateInfos() const {
|
|||
}
|
||||
|
||||
void Device::InitializeGPULogging() {
|
||||
if (!Settings::values.gpu_logging_enabled.GetValue()) {
|
||||
// Get log level from settings — Off is the disable.
|
||||
const auto log_level = static_cast<GPU::Logging::LogLevel>(
|
||||
static_cast<u32>(Settings::values.gpu_log_level.GetValue()));
|
||||
if (log_level == GPU::Logging::LogLevel::Off) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1532,18 +1535,12 @@ void Device::InitializeGPULogging() {
|
|||
detected_driver = GPU::Logging::DriverType::Qualcomm;
|
||||
}
|
||||
|
||||
// Get log level from settings
|
||||
const auto log_level = static_cast<GPU::Logging::LogLevel>(
|
||||
static_cast<u32>(Settings::values.gpu_log_level.GetValue()));
|
||||
|
||||
// Initialize GPU logger
|
||||
GPU::Logging::GPULogger::GetInstance().Initialize(log_level, detected_driver);
|
||||
|
||||
// Configure feature flags
|
||||
GPU::Logging::GPULogger::GetInstance().EnableVulkanCallTracking(
|
||||
Settings::values.gpu_log_vulkan_calls.GetValue());
|
||||
GPU::Logging::GPULogger::GetInstance().EnableShaderDumps(
|
||||
Settings::values.gpu_log_shader_dumps.GetValue());
|
||||
GPU::Logging::GPULogger::GetInstance().EnableMemoryTracking(
|
||||
Settings::values.gpu_log_memory_tracking.GetValue());
|
||||
GPU::Logging::GPULogger::GetInstance().EnableDriverDebugInfo(
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ namespace Vulkan {
|
|||
: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
|
||||
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
|
||||
// Log GPU memory allocation
|
||||
if (Settings::values.gpu_logging_enabled.GetValue() &&
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||
reinterpret_cast<uintptr_t>(memory),
|
||||
|
|
@ -179,7 +179,7 @@ namespace Vulkan {
|
|||
void MemoryCommit::Release() {
|
||||
if (allocation && allocator) {
|
||||
// Log GPU memory deallocation
|
||||
if (Settings::values.gpu_logging_enabled.GetValue() &&
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_memory_tracking.GetValue() &&
|
||||
memory != VK_NULL_HANDLE) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
|
||||
|
|
@ -243,7 +243,7 @@ namespace Vulkan {
|
|||
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
||||
|
||||
// Log GPU memory allocation for images
|
||||
if (Settings::values.gpu_logging_enabled.GetValue() &&
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
||||
|
|
@ -281,7 +281,7 @@ namespace Vulkan {
|
|||
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
|
||||
|
||||
// Log GPU memory allocation for buffers
|
||||
if (Settings::values.gpu_logging_enabled.GetValue() &&
|
||||
if (GPU::Logging::IsActive() &&
|
||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue