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xbzk/gpu-logging_qt-controls_android-fix (#4018)
5af7771f83-Bugfix: Made gpu_log_level global-only (was per-game switchable). Fixed Android non-determinism where a per-game profile silently overrode the global to Off and trapped GPULogger::Initialize() in a dead state, making shader dumps fail invisibly. Android per-game UI now hides the whole GPU logging block; Qt UI is untouched (global-only anyway). bf4aabe8ab-Refactor/Cleanup: Removed gpu_logging_enabled master toggle as redundant with gpu_log_level == Off. Introduced GPU::Logging::IsActive() helper, replaced 14 call sites across vk_*.cpp. Refactored LogShaderCompilation() to be text-only and extracted SPIR-V dumping into a standalone GPU::Logging::DumpSpirvShader() free function. No singleton dependency, gated only by gpu_log_shader_dumps. Now gpu_log_level and gpu_log_shader_dumps are fully orthogonal. Cleaned up Android (BooleanSetting, SettingsItem, presenter, 7 locale string files). 865a1c5027-Refactor: Renamed dump_shaders → dump_guest_shaders to disambiguate from gpu_log_shader_dumps. Updated Qt label to "Dump Guest (Maxwell) Shaders" and rewrote the tooltip to mention .ash, the DumpDir/shaders/ location, and nvdisasm. 7cab456fdf-Feature: Added Qt UI control for GPU log level in the Logging session. Added gpu_log_shader_dumps checkbox to the Graphics column right below dump_guest_shaders. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4018 Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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parent
629ebf1bde
commit
09b6b3b71e
29 changed files with 335 additions and 194 deletions
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@ -83,9 +83,10 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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ENABLE_OVERLAY("enable_overlay"),
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// GPU Logging
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GPU_LOGGING_ENABLED("gpu_logging_enabled"),
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GPU_LOG_VULKAN_CALLS("gpu_log_vulkan_calls"),
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GPU_LOG_SHADER_DUMPS("gpu_log_shader_dumps"),
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DUMP_GUEST_SHADERS("dump_guest_shaders"),
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DUMP_MACROS("dump_macros"),
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GPU_LOG_MEMORY_TRACKING("gpu_log_memory_tracking"),
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GPU_LOG_DRIVER_DEBUG("gpu_log_driver_debug"),
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@ -931,13 +931,6 @@ abstract class SettingsItem(
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)
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// GPU Logging settings
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put(
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SwitchSetting(
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BooleanSetting.GPU_LOGGING_ENABLED,
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titleId = R.string.gpu_logging_enabled,
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descriptionId = R.string.gpu_logging_enabled_description
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)
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)
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put(
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SingleChoiceSetting(
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ByteSetting.GPU_LOG_LEVEL,
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@ -954,6 +947,13 @@ abstract class SettingsItem(
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descriptionId = R.string.gpu_log_vulkan_calls_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.DUMP_GUEST_SHADERS,
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titleId = R.string.dump_guest_shaders,
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descriptionId = R.string.dump_guest_shaders_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.GPU_LOG_SHADER_DUMPS,
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@ -961,6 +961,13 @@ abstract class SettingsItem(
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descriptionId = R.string.gpu_log_shader_dumps_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.DUMP_MACROS,
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titleId = R.string.dump_macros,
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descriptionId = R.string.dump_macros_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.GPU_LOG_MEMORY_TRACKING,
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@ -1288,14 +1288,17 @@ class SettingsFragmentPresenter(
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add(ShortSetting.DEBUG_KNOBS.key)
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add(StringSetting.PROGRAM_ARGS.key)
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add(HeaderSetting(R.string.gpu_logging_header))
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add(BooleanSetting.GPU_LOGGING_ENABLED.key)
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add(ByteSetting.GPU_LOG_LEVEL.key)
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add(BooleanSetting.GPU_LOG_VULKAN_CALLS.key)
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add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
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add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
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add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
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add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
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if (!NativeConfig.isPerGameConfigLoaded()) {
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add(HeaderSetting(R.string.gpu_logging_header))
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add(ByteSetting.GPU_LOG_LEVEL.key)
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add(BooleanSetting.GPU_LOG_VULKAN_CALLS.key)
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add(BooleanSetting.DUMP_GUEST_SHADERS.key)
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add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
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add(BooleanSetting.DUMP_MACROS.key)
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add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
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add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
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add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
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}
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}
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}
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@ -569,8 +569,6 @@
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<!-- GPU Logging strings -->
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<string name="gpu_logging_header">تسجيل وحدة معالجة الرسومات</string>
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<string name="gpu_logging_enabled">تمكين تسجيل وحدة معالجة الرسومات</string>
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<string name="gpu_logging_enabled_description">تسجيل عمليات وحدة معالجة الرسومات في ملف eden_gpu.log لتصحيح أخطاء برامج تشغيل Adreno</string>
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<string name="gpu_log_level">مستوى السجل</string>
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<string name="gpu_log_level_description">مستوى التفاصيل لسجلات وحدة معالجة الرسومات (كلما زاد المستوى، زادت التفاصيل وزادت التكاليف الإضافية)</string>
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<string name="gpu_log_vulkan_calls">تسجيل استدعاءات واجهة برمجة تطبيقات Vulkan</string>
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@ -563,8 +563,6 @@
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<!-- GPU Logging strings -->
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<string name="gpu_logging_header">Registros de la GPU</string>
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<string name="gpu_logging_enabled">Activar los registros de la GPU</string>
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<string name="gpu_logging_enabled_description">Registra las operaciones de la GPU en eden_gpu.log para la depuración de los controladores de Adreno</string>
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<string name="gpu_log_level">Nivel de registros</string>
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<string name="gpu_log_level_description">Nivel de detalle de los registros de la GPU (más alto = más detalles, más sobrecarga)</string>
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<string name="gpu_log_vulkan_calls">Registros de llamadas del API de Vulkan</string>
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@ -525,7 +525,6 @@
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<!-- GPU Logging strings -->
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<string name="gpu_logging_header">Journalisation GPU</string>
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<string name="gpu_logging_enabled">Activer la journalisation GPU</string>
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<string name="gpu_log_level">Niveau de journalisation</string>
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<string name="gpu_log_vulkan_calls">Journaliser les appels API Vulkan</string>
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<string name="gpu_log_shader_dumps">Extraire les shaders</string>
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@ -562,8 +562,6 @@
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<!-- GPU Logging strings -->
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<string name="gpu_logging_header">Ведение журнала ГПУ</string>
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<string name="gpu_logging_enabled">Включить ведение журнала ГПУ</string>
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<string name="gpu_logging_enabled_description">Записывать операции ГПУ в файл eden_gpu.log для отладки драйверов Adreno</string>
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<string name="gpu_log_level">Уровень журналирования</string>
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<string name="gpu_log_level_description">Уровень детализации логов ГПУ (больше значение = больше деталей, выше нагрузка)</string>
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<string name="gpu_log_vulkan_calls">Записывать вызовы Vulkan API</string>
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@ -565,8 +565,6 @@
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<!-- GPU Logging strings -->
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<string name="gpu_logging_header">Журналювання ГП</string>
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<string name="gpu_logging_enabled">Увімкнути журналювання ГП</string>
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<string name="gpu_logging_enabled_description">Журналювати операції ГП до eden_gpu.log для зневадження драйверів Adreno</string>
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<string name="gpu_log_level">Рівень журналювання</string>
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<string name="gpu_log_level_description">Рівень подробиць у журналі ГП (вищий = більше подробиць, більший вплив на швидкодію)</string>
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<string name="gpu_log_vulkan_calls">Записувати виклики API Vulkan</string>
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@ -559,8 +559,6 @@
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<!-- GPU Logging strings -->
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<string name="gpu_logging_header">GPU 日志</string>
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<string name="gpu_logging_enabled">启用 GPU 日志</string>
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<string name="gpu_logging_enabled_description">将 GPU 操作记录至 eden_gpu.log 以供调试 Adreno 驱动</string>
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<string name="gpu_log_level">日志等级</string>
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<string name="gpu_log_level_description">GPU 日志的详细级别(数值越高 = 细节越多,开销越大)</string>
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<string name="gpu_log_vulkan_calls">记录 Vulkan API 调用</string>
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@ -575,14 +575,16 @@
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<!-- GPU Logging strings -->
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<string name="gpu_logging_header">GPU Logging</string>
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<string name="gpu_logging_enabled">Enable GPU Logging</string>
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<string name="gpu_logging_enabled_description">Log GPU operations to eden_gpu.log for debugging Adreno drivers</string>
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<string name="gpu_log_level">Log Level</string>
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<string name="gpu_log_level_description">Detail level for GPU logs (higher = more detail, more overhead)</string>
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<string name="gpu_log_vulkan_calls">Log Vulkan API Calls</string>
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<string name="gpu_log_vulkan_calls_description">Track all Vulkan API calls in ring buffer</string>
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<string name="gpu_log_shader_dumps">Dump Shaders</string>
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<string name="gpu_log_shader_dumps_description">Save compiled shader SPIR-V to files</string>
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<string name="gpu_log_shader_dumps">Dump SPIR-V Shaders</string>
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<string name="gpu_log_shader_dumps_description">Save recompiled SPIR-V binaries (.spv) to dump folder. Inspect with spirv-dis/spirv-cross/spirv-val.</string>
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<string name="dump_guest_shaders">Dump Guest (Maxwell) Shaders</string>
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<string name="dump_guest_shaders_description">Save Maxwell guest shader bytecode files (*.ash) to dump folder. Inspect with nvdisasm.</string>
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<string name="dump_macros">Dump Maxwell Macros</string>
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<string name="dump_macros_description">Save Maxwell macro program files (*.macro) to dump folder. Inspect with envydis.</string>
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<string name="gpu_log_memory_tracking">Track GPU Memory</string>
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<string name="gpu_log_memory_tracking_description">Monitor GPU memory allocations and deallocations</string>
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<string name="gpu_log_driver_debug">Driver Debug Info</string>
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