[desktop, fs] main_window separation; fix Ryujinx save data link issues (#2929)

Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.

(this will probably merge conflict to hell and back)

Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting

Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
crueter 2025-11-09 18:07:38 +01:00
parent e13c7ef3f8
commit 08f3639c80
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
51 changed files with 5386 additions and 5283 deletions

View file

@ -7,14 +7,12 @@
#include <QObject>
#include "common/fs/path_util.h"
using namespace Common::FS;
typedef struct Emulator {
const char *m_name;
EmuPath e_user_dir;
EmuPath e_config_dir;
EmuPath e_cache_dir;
Common::FS::EmuPath e_user_dir;
Common::FS::EmuPath e_config_dir;
Common::FS::EmuPath e_cache_dir;
const std::string get_user_dir() const {
return Common::FS::GetLegacyPath(e_user_dir).string();
@ -35,11 +33,13 @@ typedef struct Emulator {
}
} Emulator;
#define STRUCT_EMU(name, enumName) Emulator{name, Common::FS::enumName##Dir, Common::FS::enumName##ConfigDir, Common::FS::enumName##CacheDir}
static constexpr std::array<Emulator, 4> legacy_emus = {
Emulator{QT_TR_NOOP("Citron"), CitronDir, CitronConfigDir, CitronCacheDir},
Emulator{QT_TR_NOOP("Sudachi"), SudachiDir, SudachiConfigDir, SudachiCacheDir},
Emulator{QT_TR_NOOP("Suyu"), SuyuDir, SuyuConfigDir, SuyuCacheDir},
Emulator{QT_TR_NOOP("Yuzu"), YuzuDir, YuzuConfigDir, YuzuCacheDir},
STRUCT_EMU(QT_TR_NOOP("Citron"), Citron),
STRUCT_EMU(QT_TR_NOOP("Sudachi"), Sudachi),
STRUCT_EMU(QT_TR_NOOP("Suyu"), Suyu),
STRUCT_EMU(QT_TR_NOOP("Yuzu"), Yuzu),
};
class MigrationWorker : public QObject
@ -52,7 +52,7 @@ public:
Link,
};
MigrationWorker(const Emulator selected_legacy_emu,
MigrationWorker(const Emulator selected_emu,
const bool clear_shader_cache,
const MigrationStrategy strategy);
@ -64,7 +64,7 @@ signals:
void error(const QString &error_message);
private:
Emulator selected_legacy_emu;
Emulator selected_emu;
bool clear_shader_cache;
MigrationStrategy strategy;
QString success_text = tr("Data was migrated successfully.");