[video_core] Fix initial DMA sync deadlock in OpenGL by initializing synced state (#3987)

This fixes a deadlock issue that prevents any game using OpenGL + GPU Accurate from booting when Sync Memory Operations is enabled.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3987
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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MaranBr 2026-05-24 01:02:19 +02:00 committed by crueter
parent eabd1017cc
commit 06c8926a2e
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@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@ -26,7 +26,7 @@ constexpr u32 MacroRegistersStart = 0xE00;
DmaPusher::DmaPusher(Core::System& system_, GPU& gpu_, MemoryManager& memory_manager_,
Control::ChannelState& channel_state_)
: gpu{gpu_}, system{system_}, memory_manager{memory_manager_}, puller{gpu_, memory_manager_,
*this, channel_state_}, signal_sync{false}, synced{false} {}
*this, channel_state_}, signal_sync{false}, synced{true} {}
DmaPusher::~DmaPusher() = default;