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[video_core] Fix initial DMA sync deadlock in OpenGL by initializing synced state (#3987)
This fixes a deadlock issue that prevents any game using OpenGL + GPU Accurate from booting when Sync Memory Operations is enabled. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3987 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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1 changed files with 2 additions and 2 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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@ -26,7 +26,7 @@ constexpr u32 MacroRegistersStart = 0xE00;
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DmaPusher::DmaPusher(Core::System& system_, GPU& gpu_, MemoryManager& memory_manager_,
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Control::ChannelState& channel_state_)
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: gpu{gpu_}, system{system_}, memory_manager{memory_manager_}, puller{gpu_, memory_manager_,
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*this, channel_state_}, signal_sync{false}, synced{false} {}
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*this, channel_state_}, signal_sync{false}, synced{true} {}
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DmaPusher::~DmaPusher() = default;
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