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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 03:18:55 +02:00
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commit
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11 changed files with 487 additions and 575 deletions
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@ -20,16 +20,11 @@ add_executable(eden-ios
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EmulationGame.swift
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JoystickView.swift
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EmulationHandler.swift
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NavView.swift
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PomeloApp.swift
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SettingsView.swift
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FileManager.swift
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EmulationView.swift
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LibraryView.swift
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KeyboardHostingController.swift
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MetalView.swift
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ControllerView.swift
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InfoView.swift
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FolderMonitor.swift
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GameButtonView.swift
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EmulationScreenView.swift
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@ -1,432 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
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// SPDX-License-Identifier: GPL-3.0-or-later
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import SwiftUI
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import GameController
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import SwiftUIJoystick
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struct ControllerView: View {
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let appui = AppUI.shared
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@State var isPressed = false
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@State var controllerconnected = false
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@State private var x: CGFloat = 0.0
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@State private var y: CGFloat = 0.0
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@Environment(\.presentationMode) var presentationMode
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var body: some View {
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GeometryReader { geometry in
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ZStack {
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if !controllerconnected {
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OnScreenController(geometry: geometry) // i did this to clean it up as it was quite long lmfao
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}
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}
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}
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.onAppear {
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print("checking for controller:")
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controllerconnected = false
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DispatchQueue.main.async {
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setupControllers() // i dont know what half of this shit does
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}
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}
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}
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// Add a dictionary to track controller IDs
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@State var controllerIDs: [GCController: Int] = [:]
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private func setupControllers() {
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NotificationCenter.default.addObserver(forName: .GCControllerDidConnect, object: nil, queue: .main) { notification in
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if let controller = notification.object as? GCController {
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print("wow controller onstart") // yippeeee
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self.setupController(controller)
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self.controllerconnected = true
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} else {
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print("not GCController :((((((") // wahhhhhhh
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}
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}
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NotificationCenter.default.addObserver(forName: .GCControllerDidDisconnect, object: nil, queue: .main) { notification in
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if let controller = notification.object as? GCController {
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print("wow controller gone")
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if self.controllerIDs.isEmpty {
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controllerconnected = false
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}
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self.controllerIDs.removeValue(forKey: controller) // Remove the controller ID
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}
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}
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GCController.controllers().forEach { controller in
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print("wow controller")
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self.controllerconnected = true
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self.setupController(controller)
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}
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}
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private func setupController(_ controller: GCController) {
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// Assign a unique ID to the controller, max 5 controllers
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if controllerIDs.count < 6, controllerIDs[controller] == nil {
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controllerIDs[controller] = controllerIDs.count
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}
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guard let controllerId = controllerIDs[controller] else { return }
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if let extendedGamepad = controller.extendedGamepad {
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// Handle extended gamepad
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extendedGamepad.dpad.up.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.directionalPadUp, controllerId: controllerId) : self.touchUpInside(.directionalPadUp, controllerId: controllerId)
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}
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extendedGamepad.dpad.down.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.directionalPadDown, controllerId: controllerId) : self.touchUpInside(.directionalPadDown, controllerId: controllerId)
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}
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extendedGamepad.dpad.left.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.directionalPadLeft, controllerId: controllerId) : self.touchUpInside(.directionalPadLeft, controllerId: controllerId)
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}
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extendedGamepad.dpad.right.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.directionalPadRight, controllerId: controllerId) : self.touchUpInside(.directionalPadRight, controllerId: controllerId)
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}
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extendedGamepad.buttonOptions?.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.minus, controllerId: controllerId) : self.touchUpInside(.minus, controllerId: controllerId)
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}
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extendedGamepad.buttonMenu.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.plus, controllerId: controllerId) : self.touchUpInside(.plus, controllerId: controllerId)
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}
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extendedGamepad.buttonA.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.A, controllerId: controllerId) : self.touchUpInside(.A, controllerId: controllerId)
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}
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extendedGamepad.buttonB.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.B, controllerId: controllerId) : self.touchUpInside(.B, controllerId: controllerId)
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}
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extendedGamepad.buttonX.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.X, controllerId: controllerId) : self.touchUpInside(.X, controllerId: controllerId)
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}
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extendedGamepad.buttonY.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.Y, controllerId: controllerId) : self.touchUpInside(.Y, controllerId: controllerId)
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}
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extendedGamepad.leftShoulder.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.triggerL, controllerId: controllerId) : self.touchUpInside(.L, controllerId: controllerId)
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}
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extendedGamepad.leftTrigger.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.triggerZL, controllerId: controllerId) : self.touchUpInside(.triggerZL, controllerId: controllerId)
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}
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extendedGamepad.rightShoulder.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.triggerR, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
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}
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extendedGamepad.leftThumbstickButton?.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.L, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
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}
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extendedGamepad.rightThumbstickButton?.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.R, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
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}
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extendedGamepad.rightTrigger.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.triggerZR, controllerId: controllerId) : self.touchUpInside(.triggerZR, controllerId: controllerId)
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}
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extendedGamepad.buttonHome?.pressedChangedHandler = { button, value, pressed in
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if pressed {
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appui.exit()
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presentationMode.wrappedValue.dismiss()
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}
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}
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extendedGamepad.leftThumbstick.valueChangedHandler = { dpad, x, y in
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self.appui.thumbstickMoved(analog: .left, x: x, y: y, controllerid: controllerId)
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}
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extendedGamepad.rightThumbstick.valueChangedHandler = { dpad, x, y in
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self.appui.thumbstickMoved(analog: .right, x: x, y: y, controllerid: controllerId)
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}
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if let motion = controller.motion {
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var lastTimestamp = Date().timeIntervalSince1970 // Initialize timestamp when motion starts
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motion.valueChangedHandler = { motion in
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// Get current time
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let currentTimestamp = Date().timeIntervalSince1970
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let deltaTimestamp = Int32((currentTimestamp - lastTimestamp) * 1000) // Difference in milliseconds
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// Update last timestamp
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lastTimestamp = currentTimestamp
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// Get gyroscope data
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let gyroX = motion.rotationRate.x
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let gyroY = motion.rotationRate.y
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let gyroZ = motion.rotationRate.z
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// Get accelerometer data
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let accelX = motion.gravity.x + motion.userAcceleration.x
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let accelY = motion.gravity.y + motion.userAcceleration.y
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let accelZ = motion.gravity.z + motion.userAcceleration.z
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print("\(gyroX), \(gyroY), \(gyroZ), \(accelX), \(accelY), \(accelZ)")
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// Call your gyroMoved function with the motion data
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appui.gyroMoved(x: Float(gyroX), y: Float(gyroY), z: Float(gyroZ), accelX: Float(accelX), accelY: Float(accelY), accelZ: Float(accelZ), controllerId: Int32(controllerId), deltaTimestamp: Int32(lastTimestamp))
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}
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}
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} else if let microGamepad = controller.microGamepad {
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// Handle micro gamepad
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microGamepad.dpad.up.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.directionalPadUp, controllerId: controllerId) : self.touchUpInside(.directionalPadUp, controllerId: controllerId)
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}
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microGamepad.dpad.down.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.directionalPadDown, controllerId: controllerId) : self.touchUpInside(.directionalPadDown, controllerId: controllerId)
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}
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microGamepad.dpad.left.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.directionalPadLeft, controllerId: controllerId) : self.touchUpInside(.directionalPadLeft, controllerId: controllerId)
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}
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microGamepad.dpad.right.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.directionalPadRight, controllerId: controllerId) : self.touchUpInside(.directionalPadRight, controllerId: controllerId)
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}
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microGamepad.buttonA.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.A, controllerId: controllerId) : self.touchUpInside(.A, controllerId: controllerId)
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}
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microGamepad.buttonX.pressedChangedHandler = { button, value, pressed in
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pressed ? self.touchDown(.X, controllerId: controllerId) : self.touchUpInside(.X, controllerId: controllerId)
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}
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}
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}
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private func touchDown(_ button: VirtualControllerButtonType, controllerId: Int) {
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appui.virtualControllerButtonDown(button: button, controllerid: controllerId) }
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private func touchUpInside(_ button: VirtualControllerButtonType, controllerId: Int) {
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appui.virtualControllerButtonUp(button: button, controllerid: controllerId)
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}
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}
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struct OnScreenController: View {
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@State var geometry: GeometryProxy
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var body: some View {
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if geometry.size.height > geometry.size.width && UIDevice.current.userInterfaceIdiom != .pad {
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// portrait
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VStack {
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Spacer()
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VStack {
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HStack {
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VStack {
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ShoulderButtonsViewLeft()
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ZStack {
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Joystick()
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DPadView()
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}
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}
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.padding()
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VStack {
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ShoulderButtonsViewRight()
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ZStack {
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Joystick(iscool: true) // hope this works
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ABXYView()
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}
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}
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.padding()
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}
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HStack {
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ButtonView(button: .plus).padding(.horizontal, 40)
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ButtonView(button: .minus).padding(.horizontal, 40)
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}
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}
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.padding(.bottom, geometry.size.height / 3.2) // very broken
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}
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} else {
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// could be landscape
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VStack {
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HStack {
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Spacer()
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ButtonView(button: .home)
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.padding(.horizontal)
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}
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Spacer()
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VStack {
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HStack {
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// gotta fuckin add + and - now
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VStack {
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ShoulderButtonsViewLeft()
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ZStack {
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Joystick()
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DPadView()
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}
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}
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HStack {
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Spacer()
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VStack {
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Spacer()
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ButtonView(button: .plus) // Adding the + button
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}
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VStack {
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Spacer()
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ButtonView(button: .minus) // Adding the - button
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}
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Spacer()
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}
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VStack {
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ShoulderButtonsViewRight()
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ZStack {
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Joystick(iscool: true) // hope this work s
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ABXYView()
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}
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}
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}
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}
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.padding(.bottom, geometry.size.height / 11) // also extremally broken (
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}
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}
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}
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}
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struct ShoulderButtonsViewLeft: View {
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var body: some View {
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HStack {
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ButtonView(button: .triggerZL)
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.padding(.horizontal)
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ButtonView(button: .triggerL)
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.padding(.horizontal)
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}
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.frame(width: 160, height: 20)
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}
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}
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struct ShoulderButtonsViewRight: View {
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var body: some View {
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HStack {
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ButtonView(button: .triggerR)
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.padding(.horizontal)
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ButtonView(button: .triggerZR)
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.padding(.horizontal)
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}
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.frame(width: 160, height: 20)
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}
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}
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struct DPadView: View {
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var body: some View {
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VStack {
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ButtonView(button: .directionalPadUp)
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HStack {
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ButtonView(button: .directionalPadLeft)
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Spacer(minLength: 20)
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ButtonView(button: .directionalPadRight)
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}
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ButtonView(button: .directionalPadDown)
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.padding(.horizontal)
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}
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.frame(width: 145, height: 145)
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}
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}
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struct ABXYView: View {
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var body: some View {
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VStack {
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ButtonView(button: .X)
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HStack {
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ButtonView(button: .Y)
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Spacer(minLength: 20)
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ButtonView(button: .A)
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}
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ButtonView(button: .B)
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.padding(.horizontal)
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}
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.frame(width: 145, height: 145)
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}
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}
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class Haptics {
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static let shared = Haptics()
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private init() { }
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func play(_ feedbackStyle: UIImpactFeedbackGenerator.FeedbackStyle) {
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print("haptics")
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UIImpactFeedbackGenerator(style: feedbackStyle).impactOccurred()
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}
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func notify(_ feedbackType: UINotificationFeedbackGenerator.FeedbackType) {
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UINotificationFeedbackGenerator().notificationOccurred(feedbackType)
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}
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}
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struct ButtonView: View {
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var button: VirtualControllerButtonType
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@StateObject private var viewModel: EmulationViewModel = EmulationViewModel(game: nil)
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let appui = AppUI.shared
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@State var mtkView: MTKView?
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@State var width: CGFloat = 45
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@State var height: CGFloat = 45
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@State var isPressed = false
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var id: Int {
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if onscreenjoy {
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return 8
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}
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return 0
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}
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@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
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@Environment(\.colorScheme) var colorScheme
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@Environment(\.presentationMode) var presentationMode
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var body: some View {
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Image(systemName: buttonText)
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.resizable()
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.frame(width: width, height: height)
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.foregroundColor(colorScheme == .dark ? Color.gray : Color.gray)
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.opacity(isPressed ? 0.5 : 1)
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.gesture(
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DragGesture(minimumDistance: 0)
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.onChanged { _ in
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if !self.isPressed {
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self.isPressed = true
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DispatchQueue.main.async {
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if button == .home {
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presentationMode.wrappedValue.dismiss()
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appui.exit()
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} else {
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appui.virtualControllerButtonDown(button: button, controllerid: id)
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Haptics.shared.play(.heavy)
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}
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}
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}
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}
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.onEnded { _ in
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self.isPressed = false
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DispatchQueue.main.async {
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if button != .home {
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appui.virtualControllerButtonUp(button: button, controllerid: id)
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}
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}
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}
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)
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.onAppear() {
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if button == .triggerL || button == .triggerZL || button == .triggerZR || button == .triggerR {
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width = 65
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}
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if button == .minus || button == .plus || button == .home {
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width = 35
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height = 35
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}
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}
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}
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private var buttonText: String {
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switch button {
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case .A: return "a.circle.fill"
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case .B: return "b.circle.fill"
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case .X: return "x.circle.fill"
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case .Y: return "y.circle.fill"
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case .directionalPadUp: return "arrowtriangle.up.circle.fill"
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case .directionalPadDown: return "arrowtriangle.down.circle.fill"
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case .directionalPadLeft: return "arrowtriangle.left.circle.fill"
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case .directionalPadRight: return "arrowtriangle.right.circle.fill"
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case .triggerZL: return"zl.rectangle.roundedtop.fill"
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case .triggerZR: return "zr.rectangle.roundedtop.fill"
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case .triggerL: return "l.rectangle.roundedbottom.fill"
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case .triggerR: return "r.rectangle.roundedbottom.fill"
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case .plus: return "plus.circle.fill"
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case .minus: return "minus.circle.fill"
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case .home: return "house.circle.fill"
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default: return ""
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}
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}
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}
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@ -9,6 +9,430 @@ import Foundation
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import GameController
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import UIKit
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import SwiftUIIntrospect
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import SwiftUIJoystick
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import Metal
|
||||
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||||
struct MetalView: UIViewRepresentable {
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let device: MTLDevice?
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let configure: (UIView) -> Void
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func makeUIView(context: Context) -> EmulationScreenView {
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let view = EmulationScreenView()
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configure(view.primaryScreen)
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return view
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}
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func updateUIView(_ uiView: EmulationScreenView, context: Context) {
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//
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}
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}
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||||
|
||||
struct ControllerView: View {
|
||||
let appui = AppUI.shared
|
||||
@State var isPressed = false
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||||
@State var controllerconnected = false
|
||||
@State private var x: CGFloat = 0.0
|
||||
@State private var y: CGFloat = 0.0
|
||||
@Environment(\.presentationMode) var presentationMode
|
||||
|
||||
var body: some View {
|
||||
GeometryReader { geometry in
|
||||
ZStack {
|
||||
if !controllerconnected {
|
||||
OnScreenController(geometry: geometry) // i did this to clean it up as it was quite long lmfao
|
||||
}
|
||||
}
|
||||
}
|
||||
.onAppear {
|
||||
print("checking for controller:")
|
||||
controllerconnected = false
|
||||
DispatchQueue.main.async {
|
||||
setupControllers() // i dont know what half of this shit does
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add a dictionary to track controller IDs
|
||||
@State var controllerIDs: [GCController: Int] = [:]
|
||||
|
||||
private func setupControllers() {
|
||||
NotificationCenter.default.addObserver(forName: .GCControllerDidConnect, object: nil, queue: .main) { notification in
|
||||
if let controller = notification.object as? GCController {
|
||||
print("wow controller onstart") // yippeeee
|
||||
self.setupController(controller)
|
||||
self.controllerconnected = true
|
||||
} else {
|
||||
print("not GCController :((((((") // wahhhhhhh
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
NotificationCenter.default.addObserver(forName: .GCControllerDidDisconnect, object: nil, queue: .main) { notification in
|
||||
if let controller = notification.object as? GCController {
|
||||
print("wow controller gone")
|
||||
if self.controllerIDs.isEmpty {
|
||||
controllerconnected = false
|
||||
}
|
||||
self.controllerIDs.removeValue(forKey: controller) // Remove the controller ID
|
||||
}
|
||||
}
|
||||
|
||||
GCController.controllers().forEach { controller in
|
||||
print("wow controller")
|
||||
self.controllerconnected = true
|
||||
self.setupController(controller)
|
||||
}
|
||||
}
|
||||
|
||||
private func setupController(_ controller: GCController) {
|
||||
// Assign a unique ID to the controller, max 5 controllers
|
||||
if controllerIDs.count < 6, controllerIDs[controller] == nil {
|
||||
controllerIDs[controller] = controllerIDs.count
|
||||
}
|
||||
guard let controllerId = controllerIDs[controller] else { return }
|
||||
if let extendedGamepad = controller.extendedGamepad {
|
||||
// Handle extended gamepad
|
||||
extendedGamepad.dpad.up.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.directionalPadUp, controllerId: controllerId) : self.touchUpInside(.directionalPadUp, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.dpad.down.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.directionalPadDown, controllerId: controllerId) : self.touchUpInside(.directionalPadDown, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.dpad.left.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.directionalPadLeft, controllerId: controllerId) : self.touchUpInside(.directionalPadLeft, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.dpad.right.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.directionalPadRight, controllerId: controllerId) : self.touchUpInside(.directionalPadRight, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.buttonOptions?.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.minus, controllerId: controllerId) : self.touchUpInside(.minus, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.buttonMenu.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.plus, controllerId: controllerId) : self.touchUpInside(.plus, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.buttonA.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.A, controllerId: controllerId) : self.touchUpInside(.A, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.buttonB.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.B, controllerId: controllerId) : self.touchUpInside(.B, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.buttonX.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.X, controllerId: controllerId) : self.touchUpInside(.X, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.buttonY.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.Y, controllerId: controllerId) : self.touchUpInside(.Y, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.leftShoulder.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.triggerL, controllerId: controllerId) : self.touchUpInside(.L, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.leftTrigger.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.triggerZL, controllerId: controllerId) : self.touchUpInside(.triggerZL, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.rightShoulder.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.triggerR, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.leftThumbstickButton?.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.L, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.rightThumbstickButton?.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.R, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.rightTrigger.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.triggerZR, controllerId: controllerId) : self.touchUpInside(.triggerZR, controllerId: controllerId)
|
||||
}
|
||||
extendedGamepad.buttonHome?.pressedChangedHandler = { button, value, pressed in
|
||||
if pressed {
|
||||
appui.exit()
|
||||
presentationMode.wrappedValue.dismiss()
|
||||
}
|
||||
}
|
||||
extendedGamepad.leftThumbstick.valueChangedHandler = { dpad, x, y in
|
||||
self.appui.thumbstickMoved(analog: .left, x: x, y: y, controllerid: controllerId)
|
||||
}
|
||||
extendedGamepad.rightThumbstick.valueChangedHandler = { dpad, x, y in
|
||||
self.appui.thumbstickMoved(analog: .right, x: x, y: y, controllerid: controllerId)
|
||||
}
|
||||
if let motion = controller.motion {
|
||||
var lastTimestamp = Date().timeIntervalSince1970 // Initialize timestamp when motion starts
|
||||
motion.valueChangedHandler = { motion in
|
||||
// Get current time
|
||||
let currentTimestamp = Date().timeIntervalSince1970
|
||||
let deltaTimestamp = Int32((currentTimestamp - lastTimestamp) * 1000) // Difference in milliseconds
|
||||
|
||||
// Update last timestamp
|
||||
lastTimestamp = currentTimestamp
|
||||
|
||||
// Get gyroscope data
|
||||
let gyroX = motion.rotationRate.x
|
||||
let gyroY = motion.rotationRate.y
|
||||
let gyroZ = motion.rotationRate.z
|
||||
|
||||
// Get accelerometer data
|
||||
let accelX = motion.gravity.x + motion.userAcceleration.x
|
||||
let accelY = motion.gravity.y + motion.userAcceleration.y
|
||||
let accelZ = motion.gravity.z + motion.userAcceleration.z
|
||||
|
||||
print("\(gyroX), \(gyroY), \(gyroZ), \(accelX), \(accelY), \(accelZ)")
|
||||
|
||||
// Call your gyroMoved function with the motion data
|
||||
appui.gyroMoved(x: Float(gyroX), y: Float(gyroY), z: Float(gyroZ), accelX: Float(accelX), accelY: Float(accelY), accelZ: Float(accelZ), controllerId: Int32(controllerId), deltaTimestamp: Int32(lastTimestamp))
|
||||
}
|
||||
}
|
||||
} else if let microGamepad = controller.microGamepad {
|
||||
// Handle micro gamepad
|
||||
microGamepad.dpad.up.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.directionalPadUp, controllerId: controllerId) : self.touchUpInside(.directionalPadUp, controllerId: controllerId)
|
||||
}
|
||||
microGamepad.dpad.down.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.directionalPadDown, controllerId: controllerId) : self.touchUpInside(.directionalPadDown, controllerId: controllerId)
|
||||
}
|
||||
microGamepad.dpad.left.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.directionalPadLeft, controllerId: controllerId) : self.touchUpInside(.directionalPadLeft, controllerId: controllerId)
|
||||
}
|
||||
microGamepad.dpad.right.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.directionalPadRight, controllerId: controllerId) : self.touchUpInside(.directionalPadRight, controllerId: controllerId)
|
||||
}
|
||||
microGamepad.buttonA.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.A, controllerId: controllerId) : self.touchUpInside(.A, controllerId: controllerId)
|
||||
}
|
||||
microGamepad.buttonX.pressedChangedHandler = { button, value, pressed in
|
||||
pressed ? self.touchDown(.X, controllerId: controllerId) : self.touchUpInside(.X, controllerId: controllerId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private func touchDown(_ button: VirtualControllerButtonType, controllerId: Int) {
|
||||
appui.virtualControllerButtonDown(button: button, controllerid: controllerId) }
|
||||
|
||||
private func touchUpInside(_ button: VirtualControllerButtonType, controllerId: Int) {
|
||||
appui.virtualControllerButtonUp(button: button, controllerid: controllerId)
|
||||
}
|
||||
}
|
||||
|
||||
struct OnScreenController: View {
|
||||
@State var geometry: GeometryProxy
|
||||
var body: some View {
|
||||
if geometry.size.height > geometry.size.width && UIDevice.current.userInterfaceIdiom != .pad {
|
||||
// portrait
|
||||
VStack {
|
||||
Spacer()
|
||||
VStack {
|
||||
HStack {
|
||||
VStack {
|
||||
ShoulderButtonsViewLeft()
|
||||
ZStack {
|
||||
Joystick()
|
||||
DPadView()
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
VStack {
|
||||
ShoulderButtonsViewRight()
|
||||
ZStack {
|
||||
Joystick(iscool: true) // hope this works
|
||||
ABXYView()
|
||||
}
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
HStack {
|
||||
ButtonView(button: .plus).padding(.horizontal, 40)
|
||||
ButtonView(button: .minus).padding(.horizontal, 40)
|
||||
}
|
||||
}
|
||||
.padding(.bottom, geometry.size.height / 3.2) // very broken
|
||||
}
|
||||
} else {
|
||||
// could be landscape
|
||||
VStack {
|
||||
HStack {
|
||||
Spacer()
|
||||
ButtonView(button: .home)
|
||||
.padding(.horizontal)
|
||||
}
|
||||
Spacer()
|
||||
VStack {
|
||||
HStack {
|
||||
|
||||
// gotta fuckin add + and - now
|
||||
VStack {
|
||||
ShoulderButtonsViewLeft()
|
||||
ZStack {
|
||||
Joystick()
|
||||
DPadView()
|
||||
}
|
||||
}
|
||||
HStack {
|
||||
Spacer()
|
||||
VStack {
|
||||
Spacer()
|
||||
ButtonView(button: .plus) // Adding the + button
|
||||
}
|
||||
VStack {
|
||||
Spacer()
|
||||
ButtonView(button: .minus) // Adding the - button
|
||||
}
|
||||
Spacer()
|
||||
}
|
||||
VStack {
|
||||
ShoulderButtonsViewRight()
|
||||
ZStack {
|
||||
Joystick(iscool: true) // hope this work s
|
||||
ABXYView()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.padding(.bottom, geometry.size.height / 11) // also extremally broken (
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ShoulderButtonsViewLeft: View {
|
||||
var body: some View {
|
||||
HStack {
|
||||
ButtonView(button: .triggerZL).padding(.horizontal)
|
||||
ButtonView(button: .triggerL).padding(.horizontal)
|
||||
}
|
||||
.frame(width: 160, height: 20)
|
||||
}
|
||||
}
|
||||
|
||||
struct ShoulderButtonsViewRight: View {
|
||||
var body: some View {
|
||||
HStack {
|
||||
ButtonView(button: .triggerR).padding(.horizontal)
|
||||
ButtonView(button: .triggerZR).padding(.horizontal)
|
||||
}
|
||||
.frame(width: 160, height: 20)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
struct DPadView: View {
|
||||
var body: some View {
|
||||
VStack {
|
||||
ButtonView(button: .directionalPadUp)
|
||||
HStack {
|
||||
ButtonView(button: .directionalPadLeft)
|
||||
Spacer(minLength: 20)
|
||||
ButtonView(button: .directionalPadRight)
|
||||
}
|
||||
ButtonView(button: .directionalPadDown).padding(.horizontal)
|
||||
}
|
||||
.frame(width: 145, height: 145)
|
||||
}
|
||||
}
|
||||
|
||||
struct ABXYView: View {
|
||||
var body: some View {
|
||||
VStack {
|
||||
ButtonView(button: .X)
|
||||
HStack {
|
||||
ButtonView(button: .Y)
|
||||
Spacer(minLength: 20)
|
||||
ButtonView(button: .A)
|
||||
}
|
||||
ButtonView(button: .B).padding(.horizontal)
|
||||
}
|
||||
.frame(width: 145, height: 145)
|
||||
}
|
||||
}
|
||||
|
||||
class Haptics {
|
||||
static let shared = Haptics()
|
||||
private init() { }
|
||||
func play(_ feedbackStyle: UIImpactFeedbackGenerator.FeedbackStyle) {
|
||||
print("haptics")
|
||||
UIImpactFeedbackGenerator(style: feedbackStyle).impactOccurred()
|
||||
}
|
||||
func notify(_ feedbackType: UINotificationFeedbackGenerator.FeedbackType) {
|
||||
UINotificationFeedbackGenerator().notificationOccurred(feedbackType)
|
||||
}
|
||||
}
|
||||
|
||||
struct ButtonView: View {
|
||||
var button: VirtualControllerButtonType
|
||||
@StateObject private var viewModel: EmulationViewModel = EmulationViewModel(game: nil)
|
||||
let appui = AppUI.shared
|
||||
@State var mtkView: MTKView?
|
||||
@State var width: CGFloat = 45
|
||||
@State var height: CGFloat = 45
|
||||
@State var isPressed = false
|
||||
var id: Int {
|
||||
if onscreenjoy {
|
||||
return 8
|
||||
}
|
||||
return 0
|
||||
}
|
||||
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
|
||||
@Environment(\.colorScheme) var colorScheme
|
||||
@Environment(\.presentationMode) var presentationMode
|
||||
|
||||
var body: some View {
|
||||
Image(systemName: buttonText)
|
||||
.resizable()
|
||||
.frame(width: width, height: height)
|
||||
.foregroundColor(colorScheme == .dark ? Color.gray : Color.gray)
|
||||
.opacity(isPressed ? 0.5 : 1)
|
||||
.gesture(
|
||||
DragGesture(minimumDistance: 0)
|
||||
.onChanged { _ in
|
||||
if !self.isPressed {
|
||||
self.isPressed = true
|
||||
DispatchQueue.main.async {
|
||||
if button == .home {
|
||||
presentationMode.wrappedValue.dismiss()
|
||||
appui.exit()
|
||||
} else {
|
||||
appui.virtualControllerButtonDown(button: button, controllerid: id)
|
||||
Haptics.shared.play(.heavy)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.onEnded { _ in
|
||||
self.isPressed = false
|
||||
DispatchQueue.main.async {
|
||||
if button != .home {
|
||||
appui.virtualControllerButtonUp(button: button, controllerid: id)
|
||||
}
|
||||
}
|
||||
}
|
||||
)
|
||||
.onAppear() {
|
||||
if button == .triggerL || button == .triggerZL || button == .triggerZR || button == .triggerR {
|
||||
width = 65
|
||||
}
|
||||
|
||||
|
||||
if button == .minus || button == .plus || button == .home {
|
||||
width = 35
|
||||
height = 35
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private var buttonText: String {
|
||||
switch button {
|
||||
case .A: return "a.circle.fill"
|
||||
case .B: return "b.circle.fill"
|
||||
case .X: return "x.circle.fill"
|
||||
case .Y: return "y.circle.fill"
|
||||
case .directionalPadUp: return "arrowtriangle.up.circle.fill"
|
||||
case .directionalPadDown: return "arrowtriangle.down.circle.fill"
|
||||
case .directionalPadLeft: return "arrowtriangle.left.circle.fill"
|
||||
case .directionalPadRight: return "arrowtriangle.right.circle.fill"
|
||||
case .triggerZL: return"zl.rectangle.roundedtop.fill"
|
||||
case .triggerZR: return "zr.rectangle.roundedtop.fill"
|
||||
case .triggerL: return "l.rectangle.roundedbottom.fill"
|
||||
case .triggerR: return "r.rectangle.roundedbottom.fill"
|
||||
case .plus: return "plus.circle.fill"
|
||||
case .minus: return "minus.circle.fill"
|
||||
case .home: return "house.circle.fill"
|
||||
default: return ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct EmulationView: View {
|
||||
@StateObject private var viewModel: EmulationViewModel
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@
|
|||
import SwiftUI
|
||||
import Foundation
|
||||
import UIKit
|
||||
|
||||
import Zip
|
||||
|
||||
struct Core : Comparable, Hashable {
|
||||
|
|
@ -40,55 +39,6 @@ struct Core : Comparable, Hashable {
|
|||
}
|
||||
}
|
||||
|
||||
class YuzuFileManager {
|
||||
static var shared = YuzuFileManager()
|
||||
|
||||
func directories() -> [String : [String : String]] {
|
||||
[
|
||||
"themes" : [:],
|
||||
"amiibo" : [:],
|
||||
"cache" : [:],
|
||||
"config" : [:],
|
||||
"crash_dumps" : [:],
|
||||
"dump" : [:],
|
||||
"keys" : [:],
|
||||
"load" : [:],
|
||||
"log" : [:],
|
||||
"nand" : [:],
|
||||
"play_time" : [:],
|
||||
"roms" : [:],
|
||||
"screenshots" : [:],
|
||||
"sdmc" : [:],
|
||||
"shader" : [:],
|
||||
"tas" : [:],
|
||||
"icons" : [:]
|
||||
]
|
||||
}
|
||||
|
||||
func createdirectories() throws {
|
||||
let documentdir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
|
||||
try directories().forEach() { directory, filename in
|
||||
let directoryURL = documentdir.appendingPathComponent(directory)
|
||||
|
||||
if !FileManager.default.fileExists(atPath: directoryURL.path) {
|
||||
print("creating dir at \(directoryURL.path)") // yippee
|
||||
try FileManager.default.createDirectory(at: directoryURL, withIntermediateDirectories: false, attributes: nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func DetectKeys() -> (Bool, Bool) {
|
||||
var prodkeys = false
|
||||
var titlekeys = false
|
||||
let filemanager = FileManager.default
|
||||
let documentdir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
|
||||
let KeysFolderURL = documentdir.appendingPathComponent("keys")
|
||||
prodkeys = filemanager.fileExists(atPath: KeysFolderURL.appendingPathComponent("prod.keys").path)
|
||||
titlekeys = filemanager.fileExists(atPath: KeysFolderURL.appendingPathComponent("title.keys").path)
|
||||
return (prodkeys, titlekeys)
|
||||
}
|
||||
}
|
||||
|
||||
enum LibManError : Error {
|
||||
case ripenum, urlgobyebye
|
||||
}
|
||||
|
|
@ -97,7 +47,6 @@ class LibraryManager {
|
|||
static let shared = LibraryManager()
|
||||
let documentdir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0].appendingPathComponent("roms", conformingTo: .folder)
|
||||
|
||||
|
||||
func removerom(_ game: EmulationGame) throws {
|
||||
do {
|
||||
try FileManager.default.removeItem(at: game.fileURL)
|
||||
|
|
|
|||
|
|
@ -9,6 +9,18 @@ import UIKit
|
|||
import UniformTypeIdentifiers
|
||||
import Combine
|
||||
|
||||
struct SettingsView: View {
|
||||
@State var core: Core
|
||||
@State var showprompt = false
|
||||
|
||||
@AppStorage("icon") var iconused = 1
|
||||
var body: some View {
|
||||
NavigationStack {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct GameIconView: View {
|
||||
var game: EmulationGame
|
||||
@Binding var selectedGame: EmulationGame?
|
||||
|
|
|
|||
|
|
@ -55,7 +55,6 @@ struct GameListView: View {
|
|||
guard let EmulationGame = game as? PoYuzume else { return false }
|
||||
return searchText.isEmpty || EmulationGame.title.localizedCaseInsensitiveContains(searchText)
|
||||
}
|
||||
|
||||
ScrollView {
|
||||
VStack {
|
||||
VStack(alignment: .leading) {
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@
|
|||
import SwiftUI
|
||||
import CryptoKit
|
||||
|
||||
|
||||
struct LibraryView: View {
|
||||
@Binding var core: Core
|
||||
@State var isGridView: Bool = true
|
||||
|
|
|
|||
|
|
@ -1,23 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import SwiftUI
|
||||
import Metal
|
||||
|
||||
|
||||
struct MetalView: UIViewRepresentable {
|
||||
let device: MTLDevice?
|
||||
let configure: (UIView) -> Void
|
||||
|
||||
func makeUIView(context: Context) -> EmulationScreenView {
|
||||
let view = EmulationScreenView()
|
||||
configure(view.primaryScreen)
|
||||
return view
|
||||
}
|
||||
|
||||
func updateUIView(_ uiView: EmulationScreenView, context: Context) {
|
||||
//
|
||||
}
|
||||
}
|
||||
|
|
@ -1,44 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct BootOSView: View {
|
||||
@Binding var core: Core
|
||||
@Binding var currentnavigarion: Int
|
||||
@State var appui = AppUI.shared
|
||||
@AppStorage("cangetfullpath") var canGetFullPath: Bool = false
|
||||
var body: some View {
|
||||
if (appui.canGetFullPath() -- canGetFullPath) {
|
||||
EmulationView(game: nil)
|
||||
} else {
|
||||
VStack {
|
||||
Text("Unable Launch Switch OS")
|
||||
.font(.largeTitle)
|
||||
.padding()
|
||||
Text("You do not have the Switch Home Menu Files Needed to launch the Ηome Menu")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct NavView: View {
|
||||
@Binding var core: Core
|
||||
@State private var selectedTab = 0
|
||||
var body: some View {
|
||||
TabView(selection: $selectedTab) {
|
||||
LibraryView(core: $core)
|
||||
.tabItem { Label("Library", systemImage: "rectangle.on.rectangle") }
|
||||
.tag(0)
|
||||
BootOSView(core: $core, currentnavigarion: $selectedTab)
|
||||
.toolbar(.hidden, for: .tabBar)
|
||||
.tabItem { Label("Boot OS", systemImage: "house") }
|
||||
.tag(1)
|
||||
SettingsView(core: core)
|
||||
.tabItem { Label("Settings", systemImage: "gear") }
|
||||
.tag(2)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,9 @@
|
|||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import SwiftUI
|
||||
import Foundation
|
||||
import UIKit
|
||||
import Zip
|
||||
|
||||
infix operator --: LogicalDisjunctionPrecedence
|
||||
|
||||
|
|
@ -11,10 +14,58 @@ func --(lhs: Bool, rhs: Bool) -> Bool {
|
|||
return lhs || rhs
|
||||
}
|
||||
|
||||
class YuzuFileManager {
|
||||
static var shared = YuzuFileManager()
|
||||
func directories() -> [String : [String : String]] {
|
||||
[
|
||||
"themes" : [:],
|
||||
"amiibo" : [:],
|
||||
"cache" : [:],
|
||||
"config" : [:],
|
||||
"crash_dumps" : [:],
|
||||
"dump" : [:],
|
||||
"keys" : [:],
|
||||
"load" : [:],
|
||||
"log" : [:],
|
||||
"nand" : [:],
|
||||
"play_time" : [:],
|
||||
"roms" : [:],
|
||||
"screenshots" : [:],
|
||||
"sdmc" : [:],
|
||||
"shader" : [:],
|
||||
"tas" : [:],
|
||||
"icons" : [:]
|
||||
]
|
||||
}
|
||||
|
||||
func createdirectories() throws {
|
||||
let documentdir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
|
||||
try directories().forEach() { directory, filename in
|
||||
let directoryURL = documentdir.appendingPathComponent(directory)
|
||||
|
||||
if !FileManager.default.fileExists(atPath: directoryURL.path) {
|
||||
print("creating dir at \(directoryURL.path)") // yippee
|
||||
try FileManager.default.createDirectory(at: directoryURL, withIntermediateDirectories: false, attributes: nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct ContentView: View {
|
||||
@State var core = Core(games: [], root: FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0])
|
||||
var body: some View {
|
||||
HomeView(core: core).onAppear() {
|
||||
do {
|
||||
try YuzuFileManager.shared.createdirectories() // this took a while to create the proper directories
|
||||
do {
|
||||
core = try LibraryManager.shared.library() // this shit is like you tried to throw a egg into a blender with no lid on
|
||||
} catch {
|
||||
print("Failed to fetch library: \(error)") // aaaaaaaaa
|
||||
}
|
||||
} catch {
|
||||
print("Failed to create directories: \(error)") // i wonder why hmmmmmmm
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,18 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct SettingsView: View {
|
||||
@State var core: Core
|
||||
@State var showprompt = false
|
||||
|
||||
@AppStorage("icon") var iconused = 1
|
||||
var body: some View {
|
||||
NavigationStack {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue