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synced 2026-05-23 17:57:03 +02:00
Added support for multiple input device types for KeyMap and connected Qt.
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12 changed files with 256 additions and 201 deletions
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@ -10,13 +10,15 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace HID_User
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// This service is used for interfacing to physical user controls... perhaps "Human Interface
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// Devices"? Uses include game pad controls, accelerometers, gyroscopes, etc.
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// This service is used for interfacing to physical user controls.
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// Uses include game pad controls, touchscreen, accelerometers, gyroscopes, and debug pad.
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namespace HID_User {
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/// Structure of a PAD controller state
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struct PADState {
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/**
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* Structure of a Pad controller state.
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*/
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struct PadState {
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union {
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u32 hex;
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@ -40,58 +42,64 @@ struct PADState {
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};
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};
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/// Structure of a single entry in the PADData's PAD state history array
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struct PADDataEntry {
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PADState current_state;
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PADState delta_additions;
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PADState delta_removals;
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/**
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* Structure of a single entry in the PadData's Pad state history array.
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*/
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struct PadDataEntry {
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PadState current_state;
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PadState delta_additions;
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PadState delta_removals;
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s16 circle_pad_x;
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s16 circle_pad_y;
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};
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/// Structure of all data related to the 3DS Pad
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struct PADData {
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/**
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* Structure of all data related to the 3DS Pad.
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*/
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struct PadData {
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s64 index_reset_ticks;
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s64 index_reset_ticks_previous;
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u32 index; // the index of the last updated PAD state history element
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u32 index; // the index of the last updated Pad state history element
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u32 pad1;
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u32 pad2;
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PADState current_state; // same as entries[index].current_state
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PadState current_state; // same as entries[index].current_state
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u32 raw_circle_pad_data;
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u32 pad3;
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std::array<PADDataEntry, 8> entries; // PAD state history
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std::array<PadDataEntry, 8> entries; // Pad state history
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};
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// Pre-defined PADStates for single button presses
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const PADState PAD_NONE = {{0}};
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const PADState PAD_A = {{1u << 0}};
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const PADState PAD_B = {{1u << 1}};
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const PADState PAD_SELECT = {{1u << 2}};
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const PADState PAD_START = {{1u << 3}};
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const PADState PAD_RIGHT = {{1u << 4}};
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const PADState PAD_LEFT = {{1u << 5}};
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const PADState PAD_UP = {{1u << 6}};
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const PADState PAD_DOWN = {{1u << 7}};
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const PADState PAD_R = {{1u << 8}};
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const PADState PAD_L = {{1u << 9}};
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const PADState PAD_X = {{1u << 10}};
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const PADState PAD_Y = {{1u << 11}};
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const PADState PAD_CIRCLE_RIGHT = {{1u << 28}};
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const PADState PAD_CIRCLE_LEFT = {{1u << 29}};
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const PADState PAD_CIRCLE_UP = {{1u << 30}};
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const PADState PAD_CIRCLE_DOWN = {{1u << 31}};
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// Pre-defined PadStates for single button presses
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const PadState PAD_NONE = {{0}};
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const PadState PAD_A = {{1u << 0}};
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const PadState PAD_B = {{1u << 1}};
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const PadState PAD_SELECT = {{1u << 2}};
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const PadState PAD_START = {{1u << 3}};
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const PadState PAD_RIGHT = {{1u << 4}};
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const PadState PAD_LEFT = {{1u << 5}};
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const PadState PAD_UP = {{1u << 6}};
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const PadState PAD_DOWN = {{1u << 7}};
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const PadState PAD_R = {{1u << 8}};
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const PadState PAD_L = {{1u << 9}};
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const PadState PAD_X = {{1u << 10}};
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const PadState PAD_Y = {{1u << 11}};
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const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
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const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
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const PadState PAD_CIRCLE_UP = {{1u << 30}};
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const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
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// Methods for updating the HID module's state
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void PADButtonPress(PADState pad_state);
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void PADButtonRelease(PADState pad_state);
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void PADUpdateComplete();
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void PadButtonPress(PadState pad_state);
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void PadButtonRelease(PadState pad_state);
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void PadUpdateComplete();
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/// HID service interface
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/**
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* HID service interface.
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*/
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class Interface : public Service::Interface {
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public:
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