Added support for multiple input device types for KeyMap and connected Qt.

This commit is contained in:
Kevin Hartman 2014-09-08 21:46:02 -07:00
parent 4a94ec934a
commit 02fd19b2f6
12 changed files with 256 additions and 201 deletions

View file

@ -10,13 +10,15 @@
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace HID_User
// This service is used for interfacing to physical user controls... perhaps "Human Interface
// Devices"? Uses include game pad controls, accelerometers, gyroscopes, etc.
// This service is used for interfacing to physical user controls.
// Uses include game pad controls, touchscreen, accelerometers, gyroscopes, and debug pad.
namespace HID_User {
/// Structure of a PAD controller state
struct PADState {
/**
* Structure of a Pad controller state.
*/
struct PadState {
union {
u32 hex;
@ -40,58 +42,64 @@ struct PADState {
};
};
/// Structure of a single entry in the PADData's PAD state history array
struct PADDataEntry {
PADState current_state;
PADState delta_additions;
PADState delta_removals;
/**
* Structure of a single entry in the PadData's Pad state history array.
*/
struct PadDataEntry {
PadState current_state;
PadState delta_additions;
PadState delta_removals;
s16 circle_pad_x;
s16 circle_pad_y;
};
/// Structure of all data related to the 3DS Pad
struct PADData {
/**
* Structure of all data related to the 3DS Pad.
*/
struct PadData {
s64 index_reset_ticks;
s64 index_reset_ticks_previous;
u32 index; // the index of the last updated PAD state history element
u32 index; // the index of the last updated Pad state history element
u32 pad1;
u32 pad2;
PADState current_state; // same as entries[index].current_state
PadState current_state; // same as entries[index].current_state
u32 raw_circle_pad_data;
u32 pad3;
std::array<PADDataEntry, 8> entries; // PAD state history
std::array<PadDataEntry, 8> entries; // Pad state history
};
// Pre-defined PADStates for single button presses
const PADState PAD_NONE = {{0}};
const PADState PAD_A = {{1u << 0}};
const PADState PAD_B = {{1u << 1}};
const PADState PAD_SELECT = {{1u << 2}};
const PADState PAD_START = {{1u << 3}};
const PADState PAD_RIGHT = {{1u << 4}};
const PADState PAD_LEFT = {{1u << 5}};
const PADState PAD_UP = {{1u << 6}};
const PADState PAD_DOWN = {{1u << 7}};
const PADState PAD_R = {{1u << 8}};
const PADState PAD_L = {{1u << 9}};
const PADState PAD_X = {{1u << 10}};
const PADState PAD_Y = {{1u << 11}};
const PADState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PADState PAD_CIRCLE_LEFT = {{1u << 29}};
const PADState PAD_CIRCLE_UP = {{1u << 30}};
const PADState PAD_CIRCLE_DOWN = {{1u << 31}};
// Pre-defined PadStates for single button presses
const PadState PAD_NONE = {{0}};
const PadState PAD_A = {{1u << 0}};
const PadState PAD_B = {{1u << 1}};
const PadState PAD_SELECT = {{1u << 2}};
const PadState PAD_START = {{1u << 3}};
const PadState PAD_RIGHT = {{1u << 4}};
const PadState PAD_LEFT = {{1u << 5}};
const PadState PAD_UP = {{1u << 6}};
const PadState PAD_DOWN = {{1u << 7}};
const PadState PAD_R = {{1u << 8}};
const PadState PAD_L = {{1u << 9}};
const PadState PAD_X = {{1u << 10}};
const PadState PAD_Y = {{1u << 11}};
const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
const PadState PAD_CIRCLE_UP = {{1u << 30}};
const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
// Methods for updating the HID module's state
void PADButtonPress(PADState pad_state);
void PADButtonRelease(PADState pad_state);
void PADUpdateComplete();
void PadButtonPress(PadState pad_state);
void PadButtonRelease(PadState pad_state);
void PadUpdateComplete();
/// HID service interface
/**
* HID service interface.
*/
class Interface : public Service::Interface {
public: