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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-12 20:18:57 +02:00
[desktop] fix audio output engine not saving (#3083)
This issue has like 15 different causes, and I'm surprised it took this long to pop up. 1. LoadString had a hack *specific* to the AudioEngine enum. Why? Solving this was easy, just use the explicit type ctor. -_- 2. The LoadString hack was abused in configure_audio.cpp to get around the canonicalization infrastructure that was explicitly put in to make this exact operation easier. Why? 3. ToString was also broken because of LoadString's garbage output. Technically it might work now, but it's better to just use the canonicalization infrastructure that was made specifically for this purpose. Also did a few tiny optimizations in config/settings cuz wynaut. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3083 Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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parent
f40025fd9b
commit
027085e5ba
3 changed files with 93 additions and 68 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -10,14 +13,14 @@
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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#include "config.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "hid_core/resources/npad/npad.h"
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#include "network/network.h"
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#ifdef _WIN32
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#include "common/string_util.h"
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#endif
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#include <boost/algorithm/string/replace.hpp>
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#include "common/string_util.h"
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#include "common/assert.h"
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namespace FS = Common::FS;
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@ -145,9 +148,9 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
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}
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if (player_prefix.empty() && Settings::IsConfiguringGlobal()) {
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const auto controller = static_cast<Settings::ControllerType>(
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const auto controller = Settings::ControllerType(
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ReadIntegerSetting(std::string(player_prefix).append("type"),
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static_cast<u8>(Settings::ControllerType::ProController)));
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u8(Settings::ControllerType::ProController)));
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if (controller == Settings::ControllerType::LeftJoycon ||
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controller == Settings::ControllerType::RightJoycon) {
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@ -162,26 +165,26 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
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player.connected = ReadBooleanSetting(connected_key.append("connected"),
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std::make_optional(player_index == 0));
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player.controller_type = static_cast<Settings::ControllerType>(
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player.controller_type = Settings::ControllerType(
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ReadIntegerSetting(std::string(player_prefix).append("type"),
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static_cast<u8>(Settings::ControllerType::ProController)));
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u8(Settings::ControllerType::ProController)));
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player.vibration_enabled = ReadBooleanSetting(
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std::string(player_prefix).append("vibration_enabled"), std::make_optional(true));
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player.vibration_strength = static_cast<int>(
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ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
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player.vibration_strength =
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int(ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
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player.body_color_left = static_cast<u32>(ReadIntegerSetting(
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player.body_color_left = u32(ReadIntegerSetting(
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std::string(player_prefix).append("body_color_left"), Settings::JOYCON_BODY_NEON_BLUE));
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player.body_color_right = static_cast<u32>(ReadIntegerSetting(
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player.body_color_right = u32(ReadIntegerSetting(
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std::string(player_prefix).append("body_color_right"), Settings::JOYCON_BODY_NEON_RED));
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player.button_color_left = static_cast<u32>(
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ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
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Settings::JOYCON_BUTTONS_NEON_BLUE));
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player.button_color_right = static_cast<u32>(
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ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
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Settings::JOYCON_BUTTONS_NEON_RED));
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player.button_color_left =
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u32(ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
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Settings::JOYCON_BUTTONS_NEON_BLUE));
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player.button_color_right =
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u32(ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
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Settings::JOYCON_BUTTONS_NEON_RED));
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}
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}
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@ -189,11 +192,11 @@ void Config::ReadTouchscreenValues() {
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Settings::values.touchscreen.enabled =
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ReadBooleanSetting(std::string("touchscreen_enabled"), std::make_optional(true));
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Settings::values.touchscreen.rotation_angle =
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static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
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u32(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
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Settings::values.touchscreen.diameter_x =
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static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 90));
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u32(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 90));
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Settings::values.touchscreen.diameter_y =
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static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 90));
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u32(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 90));
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}
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void Config::ReadAudioValues() {
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@ -275,11 +278,17 @@ void Config::ReadCoreValues() {
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void Config::ReadDataStorageValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
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FS::SetEdenPath(FS::EdenPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
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FS::SetEdenPath(FS::EdenPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
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FS::SetEdenPath(FS::EdenPath::LoadDir, ReadStringSetting(std::string("load_directory")));
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FS::SetEdenPath(FS::EdenPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
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FS::SetEdenPath(FS::EdenPath::TASDir, ReadStringSetting(std::string("tas_directory")));
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using namespace Common::FS;
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const auto setPath = [this](const EdenPath& path, const char* setting) {
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SetEdenPath(path, ReadStringSetting(std::string(setting)));
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};
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setPath(EdenPath::NANDDir, "nand_directory");
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setPath(EdenPath::SDMCDir, "sdmc_directory");
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setPath(EdenPath::LoadDir, "load_directory");
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setPath(EdenPath::DumpDir, "dump_directory");
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setPath(EdenPath::TASDir, "tas_directory");
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ReadCategory(Settings::Category::DataStorage);
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@ -449,9 +458,8 @@ void Config::SavePlayerValues(const std::size_t player_index) {
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std::make_optional(std::string("")));
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}
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WriteIntegerSetting(
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std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
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std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
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WriteIntegerSetting(std::string(player_prefix).append("type"), u8(player.controller_type),
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std::make_optional(u8(Settings::ControllerType::ProController)));
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if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
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if (global) {
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@ -487,24 +495,24 @@ void Config::SaveTouchscreenValues() {
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std::make_optional(true));
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WriteIntegerSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
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std::make_optional(static_cast<u32>(0)));
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std::make_optional(u32(0)));
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WriteIntegerSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
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std::make_optional(static_cast<u32>(90)));
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std::make_optional(u32(90)));
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WriteIntegerSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
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std::make_optional(static_cast<u32>(90)));
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std::make_optional(u32(90)));
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}
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void Config::SaveMotionTouchValues() {
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BeginArray(std::string("touch_from_button_maps"));
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for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
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SetArrayIndex(static_cast<int>(p));
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SetArrayIndex(int(p));
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WriteStringSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
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std::make_optional(std::string("default")));
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BeginArray(std::string("entries"));
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for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
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++q) {
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SetArrayIndex(static_cast<int>(q));
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SetArrayIndex(int(q));
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WriteStringSetting(std::string("bind"),
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Settings::values.touch_from_button_maps[p].buttons[q]);
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}
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@ -578,16 +586,18 @@ void Config::SaveCoreValues() {
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void Config::SaveDataStorageValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
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WriteStringSetting(std::string("nand_directory"), FS::GetEdenPathString(FS::EdenPath::NANDDir),
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std::make_optional(FS::GetEdenPathString(FS::EdenPath::NANDDir)));
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WriteStringSetting(std::string("sdmc_directory"), FS::GetEdenPathString(FS::EdenPath::SDMCDir),
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std::make_optional(FS::GetEdenPathString(FS::EdenPath::SDMCDir)));
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WriteStringSetting(std::string("load_directory"), FS::GetEdenPathString(FS::EdenPath::LoadDir),
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std::make_optional(FS::GetEdenPathString(FS::EdenPath::LoadDir)));
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WriteStringSetting(std::string("dump_directory"), FS::GetEdenPathString(FS::EdenPath::DumpDir),
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std::make_optional(FS::GetEdenPathString(FS::EdenPath::DumpDir)));
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WriteStringSetting(std::string("tas_directory"), FS::GetEdenPathString(FS::EdenPath::TASDir),
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std::make_optional(FS::GetEdenPathString(FS::EdenPath::TASDir)));
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using namespace Common::FS;
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const auto writePath = [this](const char* setting, const EdenPath& path) {
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WriteStringSetting(std::string(setting), FS::GetEdenPathString(path),
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std::make_optional(FS::GetEdenPathString(path)));
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};
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writePath("nand_directory", EdenPath::NANDDir);
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writePath("sdmc_directory", EdenPath::SDMCDir);
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writePath("load_directory", EdenPath::LoadDir);
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writePath("dump_directory", EdenPath::DumpDir);
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writePath("tas_directory", EdenPath::TASDir);
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WriteCategory(Settings::Category::DataStorage);
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@ -632,11 +642,10 @@ void Config::SaveDisabledAddOnValues() {
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BeginArray(std::string(""));
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for (const auto& elem : Settings::values.disabled_addons) {
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SetArrayIndex(i);
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WriteIntegerSetting(std::string("title_id"), elem.first,
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std::make_optional(static_cast<u64>(0)));
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WriteIntegerSetting(std::string("title_id"), elem.first, std::make_optional(u64(0)));
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BeginArray(std::string("disabled"));
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for (std::size_t j = 0; j < elem.second.size(); ++j) {
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SetArrayIndex(static_cast<int>(j));
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SetArrayIndex(int(j));
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WriteStringSetting(std::string("d"), elem.second[j],
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std::make_optional(std::string("")));
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}
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@ -720,10 +729,10 @@ bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool
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if (config->GetBoolValue(GetSection().c_str(),
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std::string(full_key).append("\\default").c_str(), false)) {
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return static_cast<bool>(default_value.value());
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return bool(default_value.value());
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} else {
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return config->GetBoolValue(GetSection().c_str(), full_key.c_str(),
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static_cast<bool>(default_value.value()));
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bool(default_value.value()));
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}
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}
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@ -926,8 +935,7 @@ void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
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const bool is_default =
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ReadBooleanSetting(std::string(key).append("\\default"), std::make_optional(true));
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if (!is_default) {
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const std::string setting_string = ReadStringSetting(key, default_value);
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setting->LoadString(setting_string);
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setting->LoadString(ReadStringSetting(key, default_value));
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} else {
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// Empty string resets the Setting to default
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setting->LoadString("");
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