[desktop] fix audio output engine not saving (#3083)

This issue has like 15 different causes, and I'm surprised it took this
long to pop up.

1. LoadString had a hack *specific* to the AudioEngine enum. Why?
   Solving this was easy, just use the explicit type ctor. -_-
2. The LoadString hack was abused in configure_audio.cpp to get around
   the canonicalization infrastructure that was explicitly put in to
   make this exact operation easier. Why?
3. ToString was also broken because of LoadString's garbage output.
   Technically it might work now, but it's better to just use the
   canonicalization infrastructure that was made specifically for this
   purpose.

Also did a few tiny optimizations in config/settings cuz wynaut.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3083
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2025-11-25 00:20:16 +01:00
parent f40025fd9b
commit 027085e5ba
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
3 changed files with 93 additions and 68 deletions

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -10,14 +13,14 @@
#include "common/settings_common.h"
#include "common/settings_enums.h"
#include "config.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "hid_core/resources/npad/npad.h"
#include "network/network.h"
#ifdef _WIN32
#include "common/string_util.h"
#endif
#include <boost/algorithm/string/replace.hpp>
#include "common/string_util.h"
#include "common/assert.h"
namespace FS = Common::FS;
@ -145,9 +148,9 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
}
if (player_prefix.empty() && Settings::IsConfiguringGlobal()) {
const auto controller = static_cast<Settings::ControllerType>(
const auto controller = Settings::ControllerType(
ReadIntegerSetting(std::string(player_prefix).append("type"),
static_cast<u8>(Settings::ControllerType::ProController)));
u8(Settings::ControllerType::ProController)));
if (controller == Settings::ControllerType::LeftJoycon ||
controller == Settings::ControllerType::RightJoycon) {
@ -162,26 +165,26 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
player.connected = ReadBooleanSetting(connected_key.append("connected"),
std::make_optional(player_index == 0));
player.controller_type = static_cast<Settings::ControllerType>(
player.controller_type = Settings::ControllerType(
ReadIntegerSetting(std::string(player_prefix).append("type"),
static_cast<u8>(Settings::ControllerType::ProController)));
u8(Settings::ControllerType::ProController)));
player.vibration_enabled = ReadBooleanSetting(
std::string(player_prefix).append("vibration_enabled"), std::make_optional(true));
player.vibration_strength = static_cast<int>(
ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
player.vibration_strength =
int(ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
player.body_color_left = static_cast<u32>(ReadIntegerSetting(
player.body_color_left = u32(ReadIntegerSetting(
std::string(player_prefix).append("body_color_left"), Settings::JOYCON_BODY_NEON_BLUE));
player.body_color_right = static_cast<u32>(ReadIntegerSetting(
player.body_color_right = u32(ReadIntegerSetting(
std::string(player_prefix).append("body_color_right"), Settings::JOYCON_BODY_NEON_RED));
player.button_color_left = static_cast<u32>(
ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
Settings::JOYCON_BUTTONS_NEON_BLUE));
player.button_color_right = static_cast<u32>(
ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
Settings::JOYCON_BUTTONS_NEON_RED));
player.button_color_left =
u32(ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
Settings::JOYCON_BUTTONS_NEON_BLUE));
player.button_color_right =
u32(ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
Settings::JOYCON_BUTTONS_NEON_RED));
}
}
@ -189,11 +192,11 @@ void Config::ReadTouchscreenValues() {
Settings::values.touchscreen.enabled =
ReadBooleanSetting(std::string("touchscreen_enabled"), std::make_optional(true));
Settings::values.touchscreen.rotation_angle =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
u32(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
Settings::values.touchscreen.diameter_x =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 90));
u32(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 90));
Settings::values.touchscreen.diameter_y =
static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 90));
u32(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 90));
}
void Config::ReadAudioValues() {
@ -275,11 +278,17 @@ void Config::ReadCoreValues() {
void Config::ReadDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
FS::SetEdenPath(FS::EdenPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
FS::SetEdenPath(FS::EdenPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
FS::SetEdenPath(FS::EdenPath::LoadDir, ReadStringSetting(std::string("load_directory")));
FS::SetEdenPath(FS::EdenPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
FS::SetEdenPath(FS::EdenPath::TASDir, ReadStringSetting(std::string("tas_directory")));
using namespace Common::FS;
const auto setPath = [this](const EdenPath& path, const char* setting) {
SetEdenPath(path, ReadStringSetting(std::string(setting)));
};
setPath(EdenPath::NANDDir, "nand_directory");
setPath(EdenPath::SDMCDir, "sdmc_directory");
setPath(EdenPath::LoadDir, "load_directory");
setPath(EdenPath::DumpDir, "dump_directory");
setPath(EdenPath::TASDir, "tas_directory");
ReadCategory(Settings::Category::DataStorage);
@ -449,9 +458,8 @@ void Config::SavePlayerValues(const std::size_t player_index) {
std::make_optional(std::string("")));
}
WriteIntegerSetting(
std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
WriteIntegerSetting(std::string(player_prefix).append("type"), u8(player.controller_type),
std::make_optional(u8(Settings::ControllerType::ProController)));
if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
if (global) {
@ -487,24 +495,24 @@ void Config::SaveTouchscreenValues() {
std::make_optional(true));
WriteIntegerSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
std::make_optional(static_cast<u32>(0)));
std::make_optional(u32(0)));
WriteIntegerSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
std::make_optional(static_cast<u32>(90)));
std::make_optional(u32(90)));
WriteIntegerSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
std::make_optional(static_cast<u32>(90)));
std::make_optional(u32(90)));
}
void Config::SaveMotionTouchValues() {
BeginArray(std::string("touch_from_button_maps"));
for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
SetArrayIndex(static_cast<int>(p));
SetArrayIndex(int(p));
WriteStringSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
std::make_optional(std::string("default")));
BeginArray(std::string("entries"));
for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
++q) {
SetArrayIndex(static_cast<int>(q));
SetArrayIndex(int(q));
WriteStringSetting(std::string("bind"),
Settings::values.touch_from_button_maps[p].buttons[q]);
}
@ -578,16 +586,18 @@ void Config::SaveCoreValues() {
void Config::SaveDataStorageValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
WriteStringSetting(std::string("nand_directory"), FS::GetEdenPathString(FS::EdenPath::NANDDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::NANDDir)));
WriteStringSetting(std::string("sdmc_directory"), FS::GetEdenPathString(FS::EdenPath::SDMCDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::SDMCDir)));
WriteStringSetting(std::string("load_directory"), FS::GetEdenPathString(FS::EdenPath::LoadDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::LoadDir)));
WriteStringSetting(std::string("dump_directory"), FS::GetEdenPathString(FS::EdenPath::DumpDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::DumpDir)));
WriteStringSetting(std::string("tas_directory"), FS::GetEdenPathString(FS::EdenPath::TASDir),
std::make_optional(FS::GetEdenPathString(FS::EdenPath::TASDir)));
using namespace Common::FS;
const auto writePath = [this](const char* setting, const EdenPath& path) {
WriteStringSetting(std::string(setting), FS::GetEdenPathString(path),
std::make_optional(FS::GetEdenPathString(path)));
};
writePath("nand_directory", EdenPath::NANDDir);
writePath("sdmc_directory", EdenPath::SDMCDir);
writePath("load_directory", EdenPath::LoadDir);
writePath("dump_directory", EdenPath::DumpDir);
writePath("tas_directory", EdenPath::TASDir);
WriteCategory(Settings::Category::DataStorage);
@ -632,11 +642,10 @@ void Config::SaveDisabledAddOnValues() {
BeginArray(std::string(""));
for (const auto& elem : Settings::values.disabled_addons) {
SetArrayIndex(i);
WriteIntegerSetting(std::string("title_id"), elem.first,
std::make_optional(static_cast<u64>(0)));
WriteIntegerSetting(std::string("title_id"), elem.first, std::make_optional(u64(0)));
BeginArray(std::string("disabled"));
for (std::size_t j = 0; j < elem.second.size(); ++j) {
SetArrayIndex(static_cast<int>(j));
SetArrayIndex(int(j));
WriteStringSetting(std::string("d"), elem.second[j],
std::make_optional(std::string("")));
}
@ -720,10 +729,10 @@ bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool
if (config->GetBoolValue(GetSection().c_str(),
std::string(full_key).append("\\default").c_str(), false)) {
return static_cast<bool>(default_value.value());
return bool(default_value.value());
} else {
return config->GetBoolValue(GetSection().c_str(), full_key.c_str(),
static_cast<bool>(default_value.value()));
bool(default_value.value()));
}
}
@ -926,8 +935,7 @@ void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
const bool is_default =
ReadBooleanSetting(std::string(key).append("\\default"), std::make_optional(true));
if (!is_default) {
const std::string setting_string = ReadStringSetting(key, default_value);
setting->LoadString(setting_string);
setting->LoadString(ReadStringSetting(key, default_value));
} else {
// Empty string resets the Setting to default
setting->LoadString("");