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c95cb8f8ec · [hle] improved flusher that uses jthread (#3837) · Updated 2026-04-09 23:46:38 +02:00

Branches

3eb537ed82 · [video_core/engines/maxwell3d] memory inline DrawState to reduce indirection on hot paths · Updated 2026-03-26 04:35:38 +01:00

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382f375930 · fix aarch64 · Updated 2026-03-26 01:25:36 +01:00

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83f3150dc1 · [memory] Add mirror mapping for buffer sync · Updated 2026-03-25 12:23:51 +01:00

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a67b872ed8 · license · Updated 2026-03-25 01:18:53 +01:00

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9f7e9b1864 · license · Updated 2026-03-25 00:19:38 +01:00

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4fe8b533d8 · [shader_recompiler] use reusable stable_vector<> instead of object pools · Updated 2026-03-23 21:37:56 +01:00

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f32ad42a92 · fix cmif error and add current thread handle offset to ThreadLocalRegion struct · Updated 2026-03-23 10:55:00 +01:00

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87ed964b6f · boost::stable_Vector evil · Updated 2026-03-20 04:30:55 +01:00

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6a316dbcb7 · license · Updated 2026-03-19 08:26:23 +01:00

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a060f6389b · [vk,swapchain] vsync: Changed 'Immediate' fallback from ((FIFO) to (Mailbox, then FIFO) · Updated 2026-03-18 03:37:28 +01:00

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2c5082b397 · fix shit · Updated 2026-03-16 23:34:46 +01:00

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13ff0fd3bf · Add switch sports · Updated 2026-03-16 23:23:32 +01:00

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5cad3d7ea0 · FDSFDSFSDF · Updated 2026-03-15 22:34:27 +01:00

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6cf9d3ce75 · [nvmflinger] prefer newest queued frames to reduce input latency · Updated 2026-03-15 13:14:20 +01:00

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5aec5ca7f1 · Reapply "[core/memory] remove indirection handling for unaligned access (#3584)" (#3725) · Updated 2026-03-15 08:02:29 +01:00

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14cbcc2438 · [vulkan] Removed LineRasterization mode for the removed LineLoop -> LineStrip convertion · Updated 2026-03-15 01:23:48 +01:00

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d750b5bd8e · fixup the stupid boost map · Updated 2026-03-14 03:53:30 +01:00

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a4f10ae799 · fsfsf · Updated 2026-03-13 02:13:49 +01:00

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7fc2b0f93d · ... · Updated 2026-03-12 03:44:41 +01:00

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bfb85c1385 · [vulkan] [eds] implement VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT · Updated 2026-03-11 15:56:43 +01:00

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